Pros |
- Moloch is a unique anti-revive demon that through his skill Blood Cradle, punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
- On top of this, the skill also grants Fire Pierce, Null Bind, 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
- Quivering Flames emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants, that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate Fire Debuff helps with both the damage and making sure the ailment hits.
- Red also grants an AOE skill also scaling on max HP in All-Consuming Furnace
- Intimidating Stance in purple gives him good synergy with Gozu-Tennoh, fulfilling the full two press turn denial.
- Null Mortal and an automatic Barrier Break in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 creates a solid set of panels that help his role as a tanky ailment demon that scales with HP.
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Notes |
- If revives become more popular, he could see more use but for the meantime, he's not the best pull.
- Has an interesting T1 comp with Unit 01 Dx2 Type, P1 Tiamat A, Moloch, and Hachiman, where if the rest of the team is swept by The 10th Angel, he has enough press turns left to counter sweep.
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