Ailments
Contents
Overview
- Status Ailments are negative effects that can affect a demon.
- This page will discuss which ailments there are, what they do and how you deal with them.
Type of Ailments
Charm
- A charmed demon will attack friendly team or use support Skills on enemy team.
- This is especially useful on very hard hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Weak
- The chance of ailments succeeding on the weakened demon is increased by 100%
- If you rely on ailments, try to Weak an enemy first!
- However, "Null [ailment]" skills will still prevent the ailment, even when weakened!
Poison
- The affected Demon will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Mute
- No skills can be used by the affected demon.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Bind
- Affected demons turn is skipped.
- Affected demons evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Curse
- Healing received by the affected demon is reduced by 75%.
How to deal with Ailments
- Some Demons are naturally immune to all ailments, like Kinmamon, due to Mutant, and 32px Daisoujoi, due to Preach. Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).