Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Tyrant
|
83
|
Attack
|
6★ Stats
|
HP
|
1112 (102/333)
|
Vitality
|
158 (101/333)
|
Strength
|
201 (44/333)
|
Agility
|
92 (309/333)
|
Magic
|
147 (181/333)
|
Luck
|
147 (176/333)
|
PATK
|
752
|
PDEF
|
604
|
MATK
|
638
|
MDEF
|
577
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to single-target attack damage. |
-50% to Fire damage received. |
+25% to Fire damage.
|
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Phys ATK +8 (MAX +80) & Mag ATK +8 (MAX +80) |
HP +25 (MAX +250)
|
Availability
Sword
Flaming Sword
|
|
Beacon of the Giants
|
While the one with this skill is alive, all party members will receive the following effect: +15% to Fire damage dealt.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Fire 30%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Agidyne 6 MP Inflicts Fire (Magic) damage with 160 power on a Single Enemy. Maragion 6 MP Inflicts Fire (Magic) damage with 100 power on All Enemies.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Fire damage dealt. |
Reduces the cost of Scathe of Branches by 1MP. |
While the one with this skill is alive, all party members will receive the following effect: +10% to Fire damage.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
Black Fire of Muspell
|
|
Southern Firewall
|
+5% to Fire damage.
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Fire 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
Null
|
Weak
|
-
|
-
|
-
|
-
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% to Fire damage. |
+30% to max HP. |
+20% to Fire damage
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Surt
|
|
|
C |
D |
D |
- |
Pros |
|
Cons |
- Weak to Ice unless Teal.
- No innate Fire Pierce if not Purple.
|
Notes |
- MATK is the primary stat to boost, as Ragnarok still greatly relies on it for damage. %PATK is his preferred tertiary stat on Arm and Leg brands, while Head and Body brands will still prefer %MATK as a tertiary.
- Divine brands are recommended if using him for PvP Defense. Otherwise, his AI will Ragnarok once and then default to spamming Berserker God every other turn, wasting all his damage potential.
|
Synergies |
- |
|
PvE Builds
Archetype(s)
- Clear: Intimidating Stance. When paired with another IS user, it can be used to limit the enemies' turns, giving you a window to survive.
- Purple: Fire Pierce to bypass any NDRs.
Skill Transfers
Damage boosters to allow Surt to nuke as hard as possible with Ragnarok.
Damage Boosters:
Other/Misc. Skills:
Brands
- Stat priorities: Mag ATK% (primary on arms/legs, tertiary on head/body), Phys Atk% (tertiary on arms/legs)
- Spell: Boosts his damage.
- Divine: Allows Surt to cast Ragnarok more frequently
- Ward: Protects him from Ailments for 3 turns
Mitama
- STR (10): Indirectly boosts Ragnarok's damage output.
- MAG (20): Boosts damage output.
- VIT (20): Boosts bulk.
Build(s)
ST Fire Nuker
|
|
Transferred Skills
|
Notes:
A very strong Fire ST nuker that is completely fusuable. You may go for Clear if you have another IS user. Master Assassin or other damage boosters may be used if covering his weakness does not concern you.
|
Null Ice |
Fire Amp
|
Infused Mitama
|
St 10 Ma 20 Vi 20
|
Brands
|
Spell with Mag ATK%
|
Target Stats
|
-
|
PvP Builds
Official Profile
A fire giant in Norse lore. He rules the fire realm, Muspelheim, and brandishes the burning sword Laevateinn. At Ragnarok, he will set the world ablaze.