Difference between revisions of "Shiva M/Builds"

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(Role Summary)
(Role Summary)
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*[[Corrosive Malice]] provides [[Phys Pierce]], an innate [[Speedster]], a 100% Critical hit rate, and reduces the count of Spirit Chains of Intimidation received on self by 1, protecting himself against [[Nuwa]]'s Intimidation.
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*When attacking first at the start of battle, he grants a Press Turn Icon (like [[Masakado A]]), places 1 count of Malice and grants Might to all party members.
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*He provides a party-wide aura that grants +40% to Physical hit rate single-target damage if they have at least 1 count of Malice. Furthermore, when all party members have at least 1 count of Malice, all enemies will take an extra 20% damage from Critical hits.
 
*[[Piercing Tyranny]] is a powerful Almighty attack that casts a 1-turn [[Rakunda+]] if successful.
 
*[[Piercing Tyranny]] is a powerful Almighty attack that casts a 1-turn [[Rakunda+]] if successful.
 
*Great awakening skills that each have their own purpose. Red provides a Dark based Magic attack if encountering an Evasive team, Yellow for buff control and Purple for extra battle speed to further fortify his speed bot role.
 
*Great awakening skills that each have their own purpose. Red provides a Dark based Magic attack if encountering an Evasive team, Yellow for buff control and Purple for extra battle speed to further fortify his speed bot role.

Revision as of 23:49, 21 April 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Shiva M.jpg Shiva M
Any Purple Yellow Red A A A A
Pros
  • Corrosive Malice provides Phys Pierce, an innate Speedster, a 100% Critical hit rate, and reduces the count of Spirit Chains of Intimidation received on self by 1, protecting himself against Nuwa's Intimidation.
  • When attacking first at the start of battle, he grants a Press Turn Icon (like Masakado A), places 1 count of Malice and grants Might to all party members.
  • He provides a party-wide aura that grants +40% to Physical hit rate single-target damage if they have at least 1 count of Malice. Furthermore, when all party members have at least 1 count of Malice, all enemies will take an extra 20% damage from Critical hits.
  • Piercing Tyranny is a powerful Almighty attack that casts a 1-turn Rakunda+ if successful.
  • Great awakening skills that each have their own purpose. Red provides a Dark based Magic attack if encountering an Evasive team, Yellow for buff control and Purple for extra battle speed to further fortify his speed bot role.
  • Good but not mandatory panels. P2 is the main highlight for giving an extra 15% accuracy and proving a 1-turn Tarukaja+ after Piercing Tyranny is used.
Cons
  • Weak to Ice unless Teal.
  • No innate ailment immunities.
  • Has no way to re-apply Might.
  • Piercing Tyranny nor Mayhem ignore Counters and Endures or revive seal.
Notes
  • P1 provides a +20% HP boost, which is a negligible increase considering he is way too frail to be receiving damage anyway.
Synergies