Difference between revisions of "Raphael/Builds"
(→Role Summary: updated writeup) |
(→Role Summary: AI cleanse issues against foes not weak to force) |
||
Line 13: | Line 13: | ||
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ||
|- | |- | ||
− | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | + | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=Yellow|pvpbest1=Purple |
|pve=B | |pve=B | ||
|offensive=B|defensive=B | |offensive=B|defensive=B | ||
Line 25: | Line 25: | ||
* P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | * P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | ||
|con= | |con= | ||
+ | * In Sloth, he might not consistently use Tailwind to cleanse unless the enemies are weak to Force (via Force affinity down). | ||
+ | ** Raphael can provide this himself at p2, but you'll need to bring 2 other angels to activate it. | ||
+ | ** Alternatively, his Yellow archetype offers [[Prayer]] as another method of cleansing. | ||
*If using him for anything other than cleansing, he'll need a team built around him to work well. | *If using him for anything other than cleansing, he'll need a team built around him to work well. | ||
*[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. |
Latest revision as of 12:03, 19 February 2025
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
![]() |
![]() ![]() ![]() |
![]() |
B | B | B | - | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Force Enhancement to boost his innate Tailwind.
- Teal: Repel Dark to cover his weakness.
Skill Transfers
Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:
- Force Amp: Highest Force damage modifier.
- Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
- Force Survivor: Force damage modifier + endure.
- Force Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Tailwind more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts her damage output.
- AGI (20): To boost her accuracy and team speed.
Build(s)
Not a Mutant Turtle that is a Ninja. | |||
---|---|---|---|
![]() |
Transferred Skills | Notes:
He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran. | |
Speedster | Force Amp | ||
Infused Mitama | |||
Ma 20 Ag 20 | |||
Brands | |||
Divine + Speed with Mag ATK% | |||
Target Stats | |||
- |