Difference between revisions of "Sabaoth/Builds"

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(Role Summary)
(2024 Update)
 
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|pro=
 
|pro=
 
*Has midrange potential with [[Sabaoth's Voice]] giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a [[Concentrate]] effect at the start of the round, and opponents afflicted by ailments do 30% less damage.
 
*Has midrange potential with [[Sabaoth's Voice]] giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a [[Concentrate]] effect at the start of the round, and opponents afflicted by ailments do 30% less damage.
*[[Sanction]] not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him a good choice for press turn generation with T1 teams, and also is extremely powerful in Democalypse.
+
*[[Sanction]] not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him an extremely powerful unit in Democalypse.
*[[Godly Judgement]] has pretty good synergy with his auto concentrate effect, letting him do a massive ST almighty nuke, both ignoring endures and sealing revives.
 
 
*Offers minor damage reduction to his team with P2, making them take 15% less magic damage.
 
*Offers minor damage reduction to his team with P2, making them take 15% less magic damage.
 
|con=
 
|con=
*Doesn't really offer much when used in midrange or T2 teams.  He isn't particularly tanky and doesn't offer utility like [[Shaddai]] and [[Orcus]] neutering press turn generation, or [[Chi You]] counter sweeping teams.
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*Doesn't really offer much when used in midrange or T2 teams.  He isn't particularly tanky and doesn't offer utility like [[Krishna]] and [[Inanna]] neutering press turn generation, or [[Vanitas]] counter sweeping teams.
 
*Is extremely slow for T1 teams, with only 200 agi after full infusion.
 
*Is extremely slow for T1 teams, with only 200 agi after full infusion.
*Only really hits hard once, because once the [[Concentrate]] effect is gone, [[Sanction]] is a 120 BP nuke and [[Godly Judgement]] being almighty is hard to boost.  [[Demeter]] only aggravates these problems.
+
*Only really hits hard once, because once the [[Concentrate]] effect is gone, [[Sanction]] is a 120 BP nuke and [[Godly Judgement]] being almighty is hard to boost.  [[Inanna]] only aggravates these problems.
*Other than democalypse, is often just a decent choice and rarely the best choice for a team.
+
*Other than democalypse, is often just a subpar choice and rarely the best choice for a team.
 
|notes=
 
|notes=
 
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Latest revision as of 11:06, 21 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Sabaoth.jpg Sabaoth
Purple Teal Any B D D -
Pros
  • Has midrange potential with Sabaoth's Voice giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a Concentrate effect at the start of the round, and opponents afflicted by ailments do 30% less damage.
  • Sanction not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him an extremely powerful unit in Democalypse.
  • Offers minor damage reduction to his team with P2, making them take 15% less magic damage.
Cons
  • Doesn't really offer much when used in midrange or T2 teams. He isn't particularly tanky and doesn't offer utility like Krishna and Inanna neutering press turn generation, or Vanitas counter sweeping teams.
  • Is extremely slow for T1 teams, with only 200 agi after full infusion.
  • Only really hits hard once, because once the Concentrate effect is gone, Sanction is a 120 BP nuke and Godly Judgement being almighty is hard to boost. Inanna only aggravates these problems.
  • Other than democalypse, is often just a subpar choice and rarely the best choice for a team.
Notes -
Synergies -

PvE Builds

PvP Builds