Difference between revisions of "Pales/Builds"
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*[[Vile Glare]] provides [[Intimidating Stance]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] if you run two other partners instead. | *[[Vile Glare]] provides [[Intimidating Stance]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] if you run two other partners instead. | ||
− | *[[Cry of the Poor]] deals Fractional damage at the end of turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead | + | *[[Cry of the Poor]] deals Fractional damage at the end of your turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead proc twice, letting it break multiple [[Endure]]s in one go. |
− | *Unlike other | + | *Unlike other racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. |
− | * | + | *Surprisngly good synergy with Vile [[Baphomet A]] as he helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[Chaos Seeker]]. |
− | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a | + | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a pseudo-cleric set with a [[Prayer]] transfer. |
*Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | *Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | ||
|con= | |con= | ||
− | *Weak to Fire | + | *Weak to Fire unless Teal. |
*No innate skills means he relies heavily on transfer skills to do anything at all. | *No innate skills means he relies heavily on transfer skills to do anything at all. | ||
− | * | + | *300 Fractional damage is a complete joke. |
− | *Strict teambuilding requirements combined with large amounts of low damage chains make him extremely unsuited to the [[ | + | *Strict teambuilding requirements combined with large amounts of low damage chains make him extremely unsuited to the [[Vanitas]] meta. |
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 08:12, 21 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Pales |
D | F | F | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
Ugh. The beast is demonic in nature, very icky, no good. | |||
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Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
Rallying Survivor | Prayer | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Lead with HP% | |||
Target Stats | |||
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