Difference between revisions of "Ose Hallel/Builds"
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− | *[[Heavenly Sword]] puts him in a state of [[Charge]] and [[Rebellion]] after a single cast. This allows him to deal | + | *[[Heavenly Sword]] puts him in a state of [[Charge]] and [[Rebellion]] after a single cast. This allows him to deal good damage by spamming it over and over, especially if you have P2 unlocked for the MP reduction. It also bypasses [[Endure]]s as a bonus. |
− | *[[Sword of Hallel]] gains boost levels | + | *[[Sword of Hallel]] gains boost levels if the fight drags on. At max level, it autocasts [[Debilitate]] at the start of turn, which is incredibly valuable for Phys [[Democalypse]] Boss Phase. |
*Can reliably crit for Press Turns thanks to [[Heavenly Sword]] constantly putting him in a state of [[Rebellion]]. | *Can reliably crit for Press Turns thanks to [[Heavenly Sword]] constantly putting him in a state of [[Rebellion]]. | ||
− | *[[Phys Amp]] in Purple greatly increases his damage output. Teal can be used for [[Repel Phys]] if you plan to combo him with [[Repel Pierce]] units such as [[ | + | *[[Phys Amp]] in Purple greatly increases his damage output. Teal can be used for [[Repel Phys]] if you plan to combo him with [[Repel Pierce]] units such as [[Baphomet A]] or [[Yggdrasil]]. |
− | *Red gives him access to discounted [[Hades Blast]], which is extremely powerful when combined with the [[Charge]] effect from [[Heavenly Sword]] | + | *Red gives him access to discounted [[Hades Blast]], which is extremely powerful when combined with the [[Charge]] effect from [[Heavenly Sword]]. |
|con= | |con= | ||
− | *Requires casting [[Heavenly Sword]] once to begin the [[Charge]] cycle. This mandates one turn of warm up, which | + | *Requires casting [[Heavenly Sword]] once to begin the [[Charge]] cycle. This mandates one turn of warm-up, which is really risky in the current meta. |
*Does not gain [[Charge]] and [[Rebellion]] if [[Heavenly Sword]] misses. | *Does not gain [[Charge]] and [[Rebellion]] if [[Heavenly Sword]] misses. | ||
− | * | + | *125 base damage is really low even with Charge and Might given the amounts of Bulwark and Fortify in the current meta. |
|notes= | |notes= | ||
− | *If you spend your Charge and Rebellion on Hades Blast, then you need to use a turn on Heavenly Sword to get Charge and Rebellion back again. For this reason it's best to save Hades Blast until you're sure it will end the fight, or at least kill multiple targets at once. | + | *If you spend your Charge and Rebellion on Hades Blast, then you need to use a turn on Heavenly Sword to get Charge and Rebellion back again. For this reason, it's best to save Hades Blast until you're sure it will end the fight, or at least kill multiple targets at once. |
− | **In auto battle against multiple enemies, his AI tends to just use Hades Blast raw instead of charging it first. Due to this, Red is only going to reach its full potential in manual play. | + | **In auto-battle against multiple enemies, his AI tends to just use Hades Blast raw instead of charging it first. Due to this, Red is only going to reach its full potential in manual play. |
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Latest revision as of 08:08, 21 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Ose Hallel |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Red: Discounted Phys AOE in the form of Hades Blast (Shoutouts to Teal Ose during launch).
- Purple: Phys Amp for a high damage boost, plus saves on a skill transfer
- Teal: Repel Phys to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights.
Skill Transfers
Damage boosters to allow OseH to dish out ungodly levels of damage. Accuracy Boosters if facing fast/dodgy bosses.
Damage Boosters:
- Master Assassin: Boosts ST damage for Heavenly Sword.
- Death Blow: Takes advantage of OseH's constant Rebellion to make it a guaranteed damage modifier.
- Sadistic Blow: Takes advantage of OseH's constant Rebellion to make it a guaranteed damage modifier, plus if hitting a weakness, there is an additional 10% boost making it 25%. However it is hard to obtain, as it is only available via Red ThorA and Yellow Ardha as Gacha.
- Phys Boost/Assassin: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Sword of Hallel as often as possible.
Brands
- Stat priorities: Phys ATK%
- War: Boosts his damage.
- Aim: Boosts his accuracy.
- Destruct: Adds on even more damage.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Boss Fight MVP | |||
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Transferred Skills | Notes:
Sword of Hallel is a stacked passive that constantly gives OseH rebellion to crit plus casts fast debilitate (1 turn) on max boost level. Heavenly Sword when casted gives Rebellion + Charge, making the next hit, deal tons of damage, especially when Templar Dragon is used to boost Charge damage by 50%. This allows OseH to be a premier boss killing demon. | ||
Master Assassin | Death Blow | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Speed/Aim with Phys ATK% | |||
Target Stats | |||
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