Difference between revisions of "Melchizedek/Builds"
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− | *Gains 60% damage reduction and a 50% damage boost when below half HP, applying offensive and defensive pressure if the opponent can't 1-shot him | + | *Gains 60% damage reduction and a 50% damage boost when below half HP, applying offensive and defensive pressure if the opponent can't 1-shot him. |
− | * | + | *Tanky with high VIT and 70% HP boost from skills and panels. |
− | *Low AGI but 50% accuracy boost from skills and panels means he can fit well into slow teams | + | *Low AGI but 50% accuracy boost from skills and panels means he can fit well into slow teams while still being able to hit decently often. |
− | *Automatically revives a random teammate when one dies (once per battle) | + | *Automatically revives a random teammate when one dies (once per battle) and gives them a massive [[Bulwark]]. If panel 2, it's raised to a full Bulwark and also gives smaller Bulwarks to the rest of the team. This effect can also revive Melchi himself if he dies, so attacking him first doesn't solve the issue. |
*[[Mighty Blow]] deals Almighty Physical ST damage with a 50% crit rate and counter-ignoring, followed by a 10-hits random-target attack with the same traits. This combined with his high LUK means he should crit often, and the many hits of the chain effect could break endures. Repel Almighty Physical is also quite rare, and even if it did show up, the multiple small hits will just break it with little penalty - so he usually won't be blocked out of dealing damage with this skill. | *[[Mighty Blow]] deals Almighty Physical ST damage with a 50% crit rate and counter-ignoring, followed by a 10-hits random-target attack with the same traits. This combined with his high LUK means he should crit often, and the many hits of the chain effect could break endures. Repel Almighty Physical is also quite rare, and even if it did show up, the multiple small hits will just break it with little penalty - so he usually won't be blocked out of dealing damage with this skill. | ||
|con= | |con= | ||
*Weak to Force unless Teal. | *Weak to Force unless Teal. | ||
− | *Lacks [[Null Mortal]], potentially making his high bulk irrelevant | + | *Lacks [[Null Mortal]], potentially making his high bulk irrelevant. |
*If the enemy takes out 2 or 3 allies in one skill cast, they likely took out your #1 threat and whoever was next to them. The random targeting of Melchi's revive might revive the less-threatening one. | *If the enemy takes out 2 or 3 allies in one skill cast, they likely took out your #1 threat and whoever was next to them. The random targeting of Melchi's revive might revive the less-threatening one. | ||
*Can't cast Bulwarks until somebody dies first, and can't re-cast Bulwarks after the ones from the chain effect wear off. | *Can't cast Bulwarks until somebody dies first, and can't re-cast Bulwarks after the ones from the chain effect wear off. | ||
*Shut down by [[Revive Ban]] - not only can he not revive anyone, he can't Bulwark anyone either. | *Shut down by [[Revive Ban]] - not only can he not revive anyone, he can't Bulwark anyone either. | ||
− | *[[Mighty Blow]]'s random-targeting chain effect can be inconsistent if most of the enemies are still alive. | + | *[[Mighty Blow]]'s random-targeting chain effect can be inconsistent if most of the enemies are still alive. |
+ | *Bulwark Pierce completely shuts down his Bulwark niche. | ||
|notes= | |notes= | ||
*The damage boosters in his kit only apply to Almighty, so Red's [[Gigantomachia]] only gets the accuracy boosts. | *The damage boosters in his kit only apply to Almighty, so Red's [[Gigantomachia]] only gets the accuracy boosts. |
Latest revision as of 11:49, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Melchizedek |
C | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||