Difference between revisions of "Lugh/Builds"
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− | *Innate [[Wretched Blow]] is | + | *Innate [[Wretched Blow]] is rare, making him hit weaknesses hard. |
− | *[[Samildanach]] is a role defining skill, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy | + | *[[Samildanach]] is a role-defining skill, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy Force and Light affinities by 1 level at the start of his turn. |
− | **Additionally, it does a Light Physical 60 BP chain that casts a one turn [[Tarunda]] and [[Sukunda]] if it's successful. | + | **Additionally, it does a Light Physical 60 BP chain that casts a one-turn [[Tarunda]] and [[Sukunda]] if it's successful. When any demon in the party hits a weak point, Lugh also enters a state of Charge once per turn. Most of the time this will occur during his own Chain Effect. |
− | *[[Tathlum Strike]] finishes off his kit | + | *[[Tathlum Strike]] finishes off his kit with a 200 BP ST Physical Force attack with 100% crit rate that also reduces the Force affinity of that enemy by 1 level. Additionally it clears any ailments for the rest of the party. |
− | *His kit is | + | *His kit is handcrafted to be used in BoS Sloth 14. From ailment cleansing to Light and Force support, along with his bulwark pierce, he's a demon made to clear that stage. |
− | *P1 reduces the cost of his active by 1 which is always useful, and the rest of his panels help with speed, damage and accuracy, making them effective but not necessary for his role of clearing BoS Sloth 14. | + | *P1 reduces the cost of his active by 1, which is always useful, and the rest of his panels help with speed, damage, and accuracy, making them effective but not necessary for his role of clearing BoS Sloth 14. |
|con= | |con= | ||
− | *His start of turn physical chain | + | *His start-of-turn physical chain is shut down hard by [[Masakado B]]'s Suppression, severely limiting his PvP use. |
− | *Has stiff competition in PvE from [[Okuninushi]], who is much faster than him and also offers similar ailment cleansing | + | *Has stiff competition in PvE from [[Okuninushi]], who is much faster than him and also offers similar ailment cleansing effects. While he is better at doing more damage and supporting his team's damage and clearly outclasses him in Sloth 14, [[Okuninushi]] does offer much more battle speed, which can be useful in other situations. Additionally, [[Demeter]] or [[Apsu]] often handle all ailment issues in PvE on their own while offering much more party support. |
− | *Ideally wants to act first to cleanse ailments but only has 181 agi. | + | *Ideally wants to act first to cleanse ailments but only has 181 agi. You may need to use Lead/Trail brands or careful infusion in order to manipulate the turn order. |
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Latest revision as of 11:03, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Lugh |
A | C | C | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||