Difference between revisions of "Flauros Hallel/Builds"
(→Role Summary: damage booster on p3, but that's late, so he would still want other boosters) |
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|pro= | |pro= | ||
*Demons are Revive Sealed when they are killed by [[Baptisma]], unable to be revived. | *Demons are Revive Sealed when they are killed by [[Baptisma]], unable to be revived. | ||
− | + | *[[Halo of Hallel]] gains boost levels if the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team a valuable amount of sustain. | |
− | *[[Halo of Hallel]] gains boost levels | ||
*Has synergy with [[Apsu]], as he can re-apply [[Lydia]]. | *Has synergy with [[Apsu]], as he can re-apply [[Lydia]]. | ||
|con= | |con= | ||
− | |||
*No damage boosters until panel 3, so damage booster transfers are mandatory. | *No damage boosters until panel 3, so damage booster transfers are mandatory. | ||
*Requires a good team built around him to really shine. | *Requires a good team built around him to really shine. | ||
+ | *Low damage and bad stat spread make him unusable in the current meta of PvP. | ||
|notes= | |notes= | ||
− | |||
*Red grants him access to discounted [[Mahamadyne]], which can be useful if you want a piercing AOE. | *Red grants him access to discounted [[Mahamadyne]], which can be useful if you want a piercing AOE. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 10:30, 19 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Flauros Hallel |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Red: Discounted Light AOE in the form of Mahamadyne.
- Purple: Null Charm for certain fights that inflict charm.
- Teal: Repel Elec to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights.
Skill Transfers
Damage boosters is a must have due to his lack of innate damage modifiers.
Damage Boosters:
- Light Amp: Highest Light damage modifier.
- Master Assassin: Boosts ST damage for Baptisma
- Light Boost/Assassin: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Halo of Hallel as often as possible.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Ward: Gives him protection from ailments for 3 turns.
- Speed: Boosts team speed if needed
- Life: Adds bulk while still maintaining damage with Mag ATK%
- Divine: Allows FlaurosH to spam Baptisma. Not as useful if P2.
Mitama
- MAG (20): Boosts damage output.
- VIT (20/10): Adds bulk.
- AGI (20/10): Boosts team speed if needed.
Build(s)
Boss Fight MVP | |||
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Transferred Skills | Notes:
Spell helps to melt HP bars if going for a fast clear, but Life helps him to survive longer while still able to dish out damage. Halo of Hallel is a powerful passive that gives AOE Lydia for team survivability and Fast Luster (1 turn) for constant buffs, at max boost level, which what makes him perfect for boss fights | ||
Master Assassin | Light Amp | ||
Infused Mitama | |||
Ma 20 Vi 20 Lu 10 | |||
Brands | |||
Spell/Life + Ward/Speed with Mag ATK%. | |||
Target Stats | |||
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