Difference between revisions of "Hydra/Builds"
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|pro= | |pro= | ||
− | * | + | *Introduces [[Super Reactions]], which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with [[Suppression]], allowing them to activate 100% of the time. |
+ | **When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | ||
+ | *[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | ||
+ | **At the start of the first turn, this skill also adds 2 counts of both [[Corrosion]] and [[Intimidation]] on all enemies. This severely cripples the enemy party's offensive and defensive capabilities, especially as the [[Corrosion]] will always land on [[Inanna]] and [[Vanitas]]. To add insult to injury, while Hydra is alive, all enemies receive +5% extra damage per type of Spirit Chain afflicting them. | ||
+ | **And as if that wasn't enough! [[Immortal Sea Serpent]] also revives all party members with 10% HP at the start of enemy turn, reviving the party after T0 teams fire off their chains. | ||
+ | *[[Hero-Killing Venom]] inflicts Dark damage on a single enemy while also adding 2 counts of [[Decay]], followed up with an insanely hard hitting AOE attack. Enemies hit by the AOE portion are inflicted with [[Corrosion]] and [[Poison]], leaving them weakened for the next cast. This skill also scales off Max HP, which pairs well with Hydra's high innate Max HP. | ||
+ | *[[Marshland Monster]] offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. [[Intimidating Stance]] works well for when in a T2 team to minimize the enemy party's actions. | ||
+ | *Good panels, with P1 offering reduced MP cost for [[Hero-Killing Venom]] and -1 count of [[Spirit Chains of Indignation]] received, great as [[Inanna]]'s [[Indignation]] targets the enemy with the highest Max HP. P2 adds [[Null Mute]] and activates a 1-turn [[Defensive Cry]] at the start of enemy turn, making Hydra's team even harder to beat. | ||
|con= | |con= | ||
− | + | *[[Decay]] destroys his damage output, a major issue with [[Baphomet A]] still being very popular. | |
|notes= | |notes= | ||
− | + | *Due to his extremely large HP pool, Hydra can more or less tank [[Krishna]]'s [[Spirit Chains of Salvation]], dampening its threat. | |
|pairwith= | |pairwith= | ||
* {{DemonIcon|Inanna|size=32px}} {{DemonIcon|Vanitas|size=32px}} {{DemonIcon|Idun|size=32px}} | * {{DemonIcon|Inanna|size=32px}} {{DemonIcon|Vanitas|size=32px}} {{DemonIcon|Idun|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Latest revision as of 23:27, 14 November 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Hydra |
A | A | A | A | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||