Difference between revisions of "Fafnir/Builds"

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(Role Summary)
(Role Summary)
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<section begin=tierentry />{{TierListData|demon=Fafnir|pvebest1=Teal|pvebest2=|pvebest3=|pvpbest1=Teal
 
<section begin=tierentry />{{TierListData|demon=Fafnir|pvebest1=Teal|pvebest2=|pvebest3=|pvpbest1=Teal
|pve=D
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|pve=C
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|offensive=C|defensive=C
 
|pro=
 
|pro=
 
*[[Golden Greed]] automatically breaks [[Barrier]]s and inflicts [[Poison]] on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first.
 
*[[Golden Greed]] automatically breaks [[Barrier]]s and inflicts [[Poison]] on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first.
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*Weak to Elec unless Teal, which guarantees his demise against Elec Bros ([[Zeus]], [[Odin A]], [[Botis]]).
 
*Weak to Elec unless Teal, which guarantees his demise against Elec Bros ([[Zeus]], [[Odin A]], [[Botis]]).
 
*Weak to Ice.
 
*Weak to Ice.
*No Phys Pierce until panel 3.
 
 
*No boosts to attack damage in his kit, plus [[Blight]]'s power being low, means his high STR is under-utilized.
 
*No boosts to attack damage in his kit, plus [[Blight]]'s power being low, means his high STR is under-utilized.
 
*Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case.
 
*Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case.

Revision as of 02:29, 25 July 2024

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Fafnir.jpg Fafnir
Teal Teal C C C -
Pros
  • Golden Greed automatically breaks Barriers and inflicts Poison on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first.
    • This timing strikes during the short window where Demeter's Bulwarks (and thus her team's ailment immunity) may be offline, which combos well with Tiamat A.
  • With skill levels, Golden Greed increases Poison's damage from 5% HP fractional to 25% HP fractional, applying at the end of each demon's action. This elevates Poison from a minor annoyance to a legitimate threat.
  • Panels 2 and 3 grant him 50% damage reduction from Poisoned enemies, making it difficult for the foe to kill him to disable Golden Greed.
  • Teal ups his Elec resistance to Repel, helping his bulk against Zeus teams.
Cons
  • Weak to Elec unless Teal, which guarantees his demise against Elec Bros (Zeus, Odin A, Botis).
  • Weak to Ice.
  • No boosts to attack damage in his kit, plus Blight's power being low, means his high STR is under-utilized.
  • Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case.
  • Ailments aren't helpful in lategame PvE, due to inflated enemy stats.
Notes
  • Since his main niche is chain effects before the enemy can act, you want to string together as many as possible:
    • P4 Nergal + Hachiman chains Poison into team-wide Might (Nergal) + Phys AoE (Nergal P4) + Zenith (Hachiman) + another Phys AoE (Hachiman) + team-wide Might again (Hachiman P2). This can apply a huge amount of damage pressure.
    • Fafnir + Kabuso + p3 Lilith creates a combo of Poison + Charm + Bind. If Kabuso is not available, Gurr can chain Bind from Poison.
  • To counter Demeter, Fafnir's team needs to go first, so that Demeter's start-of-battle Bulwark wears off when her team's turn comes up.
Synergies -

PvE Builds

PvP Builds