Difference between revisions of "Status Ailment Resonance"

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(Created page with "Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill.<br>...")
 
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Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill.<br>
 
Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill.<br>
Status Ailments refer to the Bad Statuses: Poison, Mute, Charm, Bind, Curse, and Weak.<br>
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Status Ailments refer to the Bad Statuses: [[Poison]], [[Mute]], [[Charm]], [[Bind]], [[Curse]], and [[Weak]].<br>
 
The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted on the enemy.
 
The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted on the enemy.
 
For example, if four enemies are Poisoned, and one of them is also inflicted with Charm, because two different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.
 
For example, if four enemies are Poisoned, and one of them is also inflicted with Charm, because two different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.
 
Furthermore, the Resonance Count will be the total just <b>before</b> the Status Ailment Resonance skill effect activates.
 
Furthermore, the Resonance Count will be the total just <b>before</b> the Status Ailment Resonance skill effect activates.

Revision as of 02:52, 18 July 2024

Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill.
Status Ailments refer to the Bad Statuses: Poison, Mute, Charm, Bind, Curse, and Weak.
The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted on the enemy. For example, if four enemies are Poisoned, and one of them is also inflicted with Charm, because two different types of status ailments are afflicting the enemies, the total Resonance Count will be 2. Furthermore, the Resonance Count will be the total just before the Status Ailment Resonance skill effect activates.