Difference between revisions of "Odin A/Builds"

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(Role Summary)
(Role Summary)
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*[[Chief God's Rage]] is a massively overloaded passive, granting 100% crit rate, 20% hit rate, 40% damage boost to damage done by crits, 40% boost to Phys/Elec damage while his team is in Zenith, 40% evasion reduction to the enemy team while they're in Gloom, and at the start of the first turn, puts his team in Zenith and the enemy team in Gloom for 3 turns each. On top of all of this, when striking a weak point, his attacks will not use press turns outside of Democalypse.
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*[[Chief God's Rage]] is a massively overloaded passive, granting 100% crit rate, 20% hit rate, 40% damage boost to damage done by crits, 40% boost to Phys/Elec damage while his team is in Zenith, 40% crit rate received by enemies in Gloom, and at the start of the first turn, puts his team in Zenith and the enemy team in Gloom for 3 turns each. On top of all of this, when striking a weak point, his attacks will not use press turns outside of Democalypse.
 
*[[Divine Spear Gungnir]] is the skill that brings his kit together with it doing either Phys or Elec Physical damage to a single target, chaining an aoe attack of the same element after. This skill also has both Bulwark Pierce and boost levels that go up after use, increasing first the single target damage, and then the aoe damage, doing a massive amount of damage.  Since it's physical damage, it can crit, and with 120% innate crit rate, he can easily even crit on the Elec boss in Democalypse.
 
*[[Divine Spear Gungnir]] is the skill that brings his kit together with it doing either Phys or Elec Physical damage to a single target, chaining an aoe attack of the same element after. This skill also has both Bulwark Pierce and boost levels that go up after use, increasing first the single target damage, and then the aoe damage, doing a massive amount of damage.  Since it's physical damage, it can crit, and with 120% innate crit rate, he can easily even crit on the Elec boss in Democalypse.
 
*At the time of writing, [[Sukuna-Hikona A]] is a popular demon with an Elec weakness, meaning Odin A obliterates him.
 
*At the time of writing, [[Sukuna-Hikona A]] is a popular demon with an Elec weakness, meaning Odin A obliterates him.

Revision as of 01:29, 29 June 2024

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Odin A.jpg Odin A
Purple Purple S A A -
Pros
  • Chief God's Rage is a massively overloaded passive, granting 100% crit rate, 20% hit rate, 40% damage boost to damage done by crits, 40% boost to Phys/Elec damage while his team is in Zenith, 40% crit rate received by enemies in Gloom, and at the start of the first turn, puts his team in Zenith and the enemy team in Gloom for 3 turns each. On top of all of this, when striking a weak point, his attacks will not use press turns outside of Democalypse.
  • Divine Spear Gungnir is the skill that brings his kit together with it doing either Phys or Elec Physical damage to a single target, chaining an aoe attack of the same element after. This skill also has both Bulwark Pierce and boost levels that go up after use, increasing first the single target damage, and then the aoe damage, doing a massive amount of damage. Since it's physical damage, it can crit, and with 120% innate crit rate, he can easily even crit on the Elec boss in Democalypse.
  • At the time of writing, Sukuna-Hikona A is a popular demon with an Elec weakness, meaning Odin A obliterates him.
  • Panels have a good mix of damage and utility, granting a bit of tankiness while also granting Phys/Elec damage, another +20% hit rate, and a once a turn Charge effect any time his team downs a demon, leading to potential crit + charge situations for even more damage. P3 puts his team into a state of Zenith and the enemy party into a state of Gloom for 1-turn when landing a crit, allowing Chief God's Rage's aura effects to stay active throughout the battle.
  • His press turn passive is not prevented by Orcus.
  • Can completely trivialize most of the Celestial fights (except Celestial Huang Long) - just equip Divine brands and a 4 MP skill to hit the enemy's weakness, spam it and you win without them even touching you (though it will take a while).
  • Incredible synergy with Zeus, who ensures after a cast of Keraunos that the enemy will be weak to elec.
Cons
  • If the foe's weaknesses are covered, his press turn efficiency passive is irrelevant.
  • Countered by Shaddai if he can't score a weakness to not use a press turn.
  • Needs his team to be in Zenith and his attacks to crit to get most of his damage boosters.
  • Is generally only useful in T1 teams for PvP, but 160 Agility and no innate speed boosters limits his speed. Compared to Botis, this is by far his biggest weakness.
Notes
  • Forms the notorious Elec Bros trio with Zeus, Botis and himself.
  • Buffed during the 6/19/24 Data Update.
Synergies -

PvE Builds

PvP Builds