Difference between revisions of "Hresvelgr/Builds"
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<section begin=tierentry />{{TierListData|demon=Hresvelgr|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Yellow | <section begin=tierentry />{{TierListData|demon=Hresvelgr|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Yellow | ||
|pve=B | |pve=B | ||
− | |offensive= | + | |offensive=D|defensive=D |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
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*Weak to Phys and Fire, both very bad ones in the current meta. Phys Weakness is particularly terrible unless paired with [[Orcus]] for Press Turn denial. | *Weak to Phys and Fire, both very bad ones in the current meta. Phys Weakness is particularly terrible unless paired with [[Orcus]] for Press Turn denial. | ||
*[[North Wind]] chains are just not damaging enough to be anything more than a liability against [[Demeter]]. His only role in PVP is currently being a speed trap for fast teams without [[Demeter]] which are few and far between. | *[[North Wind]] chains are just not damaging enough to be anything more than a liability against [[Demeter]]. His only role in PVP is currently being a speed trap for fast teams without [[Demeter]] which are few and far between. | ||
+ | *His only use in PvP is as a speedbot. | ||
|notes= | |notes= | ||
*Red gets [[Mazandyne]] and panel 1 has -50% Ice/Force damage received, so he is helpful for Force [[Alter-World]]. However, note that nothing in his kit boosts Force damage (aside from panel 2's +100 MATK). | *Red gets [[Mazandyne]] and panel 1 has -50% Ice/Force damage received, so he is helpful for Force [[Alter-World]]. However, note that nothing in his kit boosts Force damage (aside from panel 2's +100 MATK). |
Revision as of 09:21, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Hresvelgr |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: War Cry for buff control.
- Purple: Auto-Rakunda for an offensive debuff.
Skill Transfers
Damage boosters so North Wind can rack kills and chain into itself.
Damage Boosters:
- Ice Amp: Highest Ice damage modifier.
- Ice Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster/Epitome of Swiftness: Boosts team speed even further.
- Ice Pierce weak: Allows Bufudyne and North Wind to bypass NDRs.
Brands
- Stat priorities: Speed%, Mag ATK%
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
Build(s)
A freeze is coming | |||
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Transferred Skills | Notes:
He's perfect for T1 teams as he provides speed and he can clean up whatever is left behind. While not as fast as Kartikeya with max level Skanda, he's still the 2nd fastest demon and can be used if you do not want to waste Karti's passive on a team that primarily uses Magic. You may use Ice Pierce weak if you want to make clean up more consistent. Pairs well with Sraosha and Anat who also have passives that can deal damage upon a kill and their passives stack together for a devastating chain of attacks. | ||
Speedster | Ice Amp | ||
Infused Mitama | |||
Ma 20 Ag 20 | |||
Brands | |||
Speed x2 with Mag ATK% primaries and Speed% Tertiaries | |||
Target Stats | |||
- |