Difference between revisions of "Multi Skills"
(reworked page, added list of skills, brief explanation on selection process.) |
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The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills. | The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills. | ||
− | For example: if a psychic archetype | + | For example: if a {{ArchIcon|arch=Purple|size=15px}} psychic archetype {{DemonIcon|Seth|size=32px}} uses [[Ouas]], it will normally inflict {{ElementIcon|Force|name=1}} damage due to [[Force Amp]], unless the enemy can fully nullify Force damage through [[anti-pierce]] effects, in which case it will deal {{ElementIcon|Phys|name=1}} damage. |
− | [[Divine Spear Gungnir]], while technically a Single | + | [[Divine Spear Gungnir]], while technically a {{TargetingIcon|Single|name=1}} skill, has an {{TargetingIcon|All|name=1}} chain effect which is the same element as the initial hit. It will seemingly pick an element based on the target being currently selected for the {{TargetingIcon|Single|name=1}} attack, disregarding potential [[anti-pierce]] effects on the rest of the party. |
Needs more testing. | Needs more testing. | ||
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! Skill !! Elements !! Learned by | ! Skill !! Elements !! Learned by | ||
|- | |- | ||
− | | [[Ouas]] || Phys <br>Force || | + | | [[Ouas]] || {{ElementIcon|Phys|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Seth|size=32px}} |
|- | |- | ||
− | | [[Elemental Magic]] <br>[[Summon Elementals]] || Fire <br>Ice <br>Force || | + | | [[Elemental Magic]] <br>[[Summon Elementals]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Schierke|size=32px}} |
|- | |- | ||
− | | [[Severed Fate]] || Fire <br>Ice <br>Elec <br>Force || | + | | [[Severed Fate]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} <br>{{ElementIcon|Elec|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Atropos|size=32px}} |
|- | |- | ||
− | | [[Blasphemy]] || Fire <br>Ice || | + | | [[Blasphemy]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} || {{DemonIcon|Master Therion|size=32px}} |
|- | |- | ||
− | | [[Mark of Punishment]] || Fire <br>Light|| | + | | [[Mark of Punishment]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Light|name=1}} || {{DemonIcon|Mithras|size=32px}} |
|- | |- | ||
− | | [[Divine Spear Gungnir]] || Phys <br>Elec|| | + | | [[Divine Spear Gungnir]] || {{ElementIcon|Phys|name=1}} <br>{{ElementIcon|Elec|name=1}} || {{DemonIcon|Odin A|size=32px}} |
|- | |- | ||
− | | [[Pure Holy Fire]] || Fire <br>Light|| [[ | + | | [[Pure Holy Fire]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Light|name=1}} || {{DemonIcon|Seraph|size=32px}} [[File:SwordIcon.png|32px|link=]] Sword |
|- | |- | ||
− | | [[Thunderous Curse]] || Elec <br>Dark || [[ | + | | [[Thunderous Curse]] || {{ElementIcon|Elec|name=1}} <br>{{ElementIcon|Dark|name=1}} || {{DemonIcon|Izanami|size=32px}} [[File:SwordIcon.png|32px|link=]] Sword |
|} | |} | ||
Revision as of 23:25, 17 December 2022
Skills that can deal damage in one of two (or more) elements.
Element Selection
The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills.
For example: if a psychic archetype Seth uses Ouas, it will normally inflict Force damage due to Force Amp, unless the enemy can fully nullify Force damage through anti-pierce effects, in which case it will deal Phys damage.
Divine Spear Gungnir, while technically a Single Target skill, has an All Targets chain effect which is the same element as the initial hit. It will seemingly pick an element based on the target being currently selected for the Single Target attack, disregarding potential anti-pierce effects on the rest of the party.
Needs more testing.
List of Skills
Skill | Elements | Learned by |
---|---|---|
Ouas | Phys Force |
Seth |
Elemental Magic Summon Elementals |
Fire Ice Force |
Schierke |
Severed Fate | Fire Ice Elec Force |
Atropos |
Blasphemy | Fire Ice |
Master Therion |
Mark of Punishment | Fire Light |
Mithras |
Divine Spear Gungnir | Phys Elec |
Odin A |
Pure Holy Fire | Fire Light |
Seraph Sword |
Thunderous Curse | Elec Dark |
Izanami Sword |
Notes
- While Passionate Rage and Great Chaos use two different elements, they do so as chain effects in succession, thus they are not counted among these skills.
- Thunderforce and Covenant Bless are passive skills which select their elements by a different process, which depends on the skills used by other demons.