Difference between revisions of "Alice/Builds"

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(Role Summary: 7.5 PVE as I said I would, since we penalize demons for needing a lot of investment)
(lowered Alice's pvp ratings to reflect the current metagame)
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<section begin=tierentry />{{TierData|demon=Alice|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal
 
<section begin=tierentry />{{TierData|demon=Alice|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal
 
|pve=7.5
 
|pve=7.5
|offensive=9.5|defensive=8
+
|offensive=8.5|defensive=7.5
 
|pro=
 
|pro=
 
*Very powerful in PVP as [[Die for Me!]] bypasses [[Endure]]-type skills and Instant Kills a demon allowing her to swiftly delete key threats.  
 
*Very powerful in PVP as [[Die for Me!]] bypasses [[Endure]]-type skills and Instant Kills a demon allowing her to swiftly delete key threats.  

Revision as of 17:06, 16 August 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
Purple Teal Purple Teal 7.5 8.5 7.5
Pros
  • Very powerful in PVP as Die for Me! bypasses Endure-type skills and Instant Kills a demon allowing her to swiftly delete key threats.
  • Godly Panels, especially Panel 3, as this allow her to spam Die for Me!: this makes her Top Tier.
  • High damage potential due to good stats and Dark Amp in Purple.
  • Can be used to in most PVE content like Aura Gate, Brands of Sin (especially Vanity 11) and certain Kiwami.
  • She's cute!!
Cons
  • Needs Dark Pierce (weak) and Panel 3 to really shine, without those her PVP rating would be around 7.
  • Needs to run Divines without Panel 2 for first turn Die for Me!.
  • Skilled players will play around Alice defense, manipulating her to cast Mamudoon instead of Die for Me!. To mitigate this, have her MAtk as low as possible.

PvE Builds

PvP Builds