Difference between revisions of "Orcus/Builds"
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<section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Teal|pvebest2=Yellow|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal | <section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Teal|pvebest2=Yellow|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal | ||
|pve=7 | |pve=7 | ||
− | |offensive= | + | |offensive=8|defensive=8 |
|pro= | |pro= | ||
− | * | + | *Very good bulk and survivability thanks to [[Hell's Gate]] providing AOE reduction. |
− | * | + | *[[Law of Hell]] and [[Hell's Gate]] pair well with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]]. Not only does it save them a transfer slot for covering weakness, it also provides the team additional AOE reduction. |
+ | *Very good buff control with innate [[War Cry]] and [[Nocturne]] in Yellow. | ||
+ | *[[Law of Hell]] eliminates his need to cover weaknesses. This allows him to further support the team through transfers like [[Samarecarm]], [[Recarmdra]], [[Auto-Tarunda]] etc. | ||
|con= | |con= | ||
− | * | + | *You will still receive extra damage from open weaknesses. |
− | *Needs | + | *[[Law of Hell]] only works on AOE damage. Single target skills will still hurt especially if they hit weakness. |
+ | *Very MP Hungry, Divines help with the MP costs but in turn reduce his bulk. | ||
+ | *Needs specific team compositions to work well. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 09:10, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Orcus |
7 | 8 | 8 | ||
Pros |
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Cons |
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