Difference between revisions of "Ailments"
m |
|||
Line 19: | Line 19: | ||
==Poison== | ==Poison== | ||
− | *The affected Demon will take | + | *The affected Demon will take damage (5% of their max HP) at the end of their turn. |
==Mute== | ==Mute== |
Revision as of 10:03, 17 October 2019
Contents
Overview
- Status Ailments are negative effects that can affect a demon.
- This page will discuss which ailments there are, what they do and how you deal with them.
Type of Ailments
Charm
- A charmed demon will attack friendly team or use support Skills on enemy team.
- This is especially useful on very hard hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Weak
- All ailments will affect the weakened demon.
- If you rely on ailments, try to Weak an enemy first!
Poison
- The affected Demon will take damage (5% of their max HP) at the end of their turn.
Mute
- No skills can be used by the affected demon.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Bind
- The affected demons turn is skipped.
Curse
- Healing is reduced by 75%.
How to deal with Ailments
- Kinmamon and Daisoujou are very effective because of Mutant.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi)