Difference between revisions of "Camael/Builds"
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|offensive=B|defensive=B|tournament=B | |offensive=B|defensive=B|tournament=B | ||
|pro= | |pro= | ||
| − | *Camael is an incredibly powerful MP denier unit. With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts | + | *Camael is an incredibly powerful MP denier unit. With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts [[Spirit Chains of Indignation]] twice to the enemy with the lowest HP. |
| − | ** | + | **It additionally grants Light Pierce, 50% HP (70% with his innate [[Epitome of Interception]], 100% Critical hit rate, and restores 2 MP to the team while casting an offensive buff swing ([[Tarukaja]] + [[Rakunda]]) at the start of every turn. |
| − | *[[Impure Sword of Light]] is another Spirit Chain of Indignation source, doing 260 BP Physical Light damage with 50% | + | *[[Impure Sword of Light]] is another Spirit Chain of Indignation source, doing 260 BP Physical Light damage with 50% Critical rate, adding a stack of Indignation, and ignoring endures, while also generating a press turn once per turn. |
| − | *[[Brightness Incarnate]] granting 20% light damage and 20% acc gives Camael exactly what he needs to | + | *[[Brightness Incarnate]] granting 20% light damage and 20% acc gives Camael exactly what he needs to boost his damage and actually land his attacks. |
| − | *P1 makes [[Impure Sword of Light]] a | + | *P1 makes [[Impure Sword of Light]] a 4MP skill and grants +15% to Light damage. P2 grants [[Null Mortal]] and teamwide 20% accuracy boost, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either. |
| − | + | *[[Null Phys]] in Teal and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive. | |
| − | *[[Null Phys]] and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive. | + | |
|con= | |con= | ||
| − | *Weak to Ice. | + | *Weak to Ice and no Awakening skill covers it. |
| − | * | + | *Despite being the original Indignation unit, he himself has no way to combat against it so he can easily be stopped in his tracks by [[Asura Lord M]]. |
| − | * | + | *Entirely shut down by [[Nuwa]] as her [[Spirit Chains of Suppression]] will stop ALL his chains from going off, even if he is on the outspeeding team. |
| + | *His damage and speed have fallen off, and with Asura M making PT gen a liability, he has no space in a T1 team. Lack of bulk and susceptibility to [[Suppression]] has rendered him useless for T2. His only niche now is with a T0 comp with [[Metatron M]], you just have to pray you don't encounter a Nuwa. | ||
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|notes= | |notes= | ||
|pairwith= | |pairwith= | ||
| − | *{{DemonIcon|Metatron M|size=32px}} {{DemonIcon| | + | *'''T0''' {{DemonIcon|Metatron M|size=32px}} {{DemonIcon|Mithras|size=32px}} {{DemonIcon|Chefei|size=32px}} |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 10:41, 16 September 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| A | B | B | B | ||||
| Pros |
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| Cons |
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| Notes | - | ||||||
| Synergies | |||||||