Difference between revisions of "Camael/Builds"

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(Role Summary)
(2025 Update)
 
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|offensive=B|defensive=B|tournament=B
 
|offensive=B|defensive=B|tournament=B
 
|pro=
 
|pro=
*Camael is an incredibly powerful MP denier unit.  With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts a new Spirit Chains of Indignation effect twice to the enemy with the lowest HP, raising their MP costs by 6, going over 10, and preventing passing.  Each turn the opponent takes removes one stack.  This means any demon that has a skill that costs over 4 will need to have a max MP of 11 or above to even begin to have a chance to cast their skills.  This chain will only activate 3 times.
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*Camael is an incredibly powerful MP denier unit.  With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts [[Spirit Chains of Indignation]] twice to the enemy with the lowest HP.
**[[One Who Sees God]] additionally grants Light Pierce, 70% HP, 100% crit rate, and restores 2 MP to the team at the start of every turn.  On top of that, it offers a [[Tarukaja]] and [[Rakunda]] effect at the start of each turn.
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**It additionally grants Light Pierce, 50% HP (70% with his innate [[Epitome of Interception]], 100% Critical hit rate, and restores 2 MP to the team while casting an offensive buff swing ([[Tarukaja]] + [[Rakunda]]) at the start of every turn.
*[[Impure Sword of Light]] is another Spirit Chain of Indignation source, doing 260 BP Physical Light damage with 50% crit rate, adding a stack of Spirit Chains of Indignation, and ignoring endures, while also generating a press turn once per turn.
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*[[Impure Sword of Light]] is another Spirit Chain of Indignation source, doing 260 BP Physical Light damage with 50% Critical rate, adding a stack of Indignation, and ignoring endures, while also generating a press turn once per turn.
*[[Brightness Incarnate]] granting 20% light damage and 20% acc gives Camael exactly what he needs to help sweep and actually hit his attacks.
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*[[Brightness Incarnate]] granting 20% light damage and 20% acc gives Camael exactly what he needs to boost his damage and actually land his attacks.
*P1 makes [[Impure Sword of Light]] a 4mp skill, meaning it can potentially be cast even with Spirit Chains of Indignation effects on him, and the panel also grants Light damage.  P2 grants [[Null Mortal]] and teamwide 20% acc, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either.
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*P1 makes [[Impure Sword of Light]] a 4MP skill and grants +15% to Light damage.  P2 grants [[Null Mortal]] and teamwide 20% accuracy boost, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either.
*Versatile in every single kind of team, from slow teams to fast teams, because of his myriad of MP effects, high damage, press turn generation, and large health pool.
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*[[Null Phys]] in Teal and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation.  Consider stacking these effects and teammate evasion to help keep your team alive.
*[[Null Phys]] and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation.  Consider stacking these effects and teammate evasion to help keep your team alive.
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|con=
 
|con=
*Weak to Ice.
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*Weak to Ice and no Awakening skill covers it.
*His effects are all physical, meaning he needs accuracy investment on top of damage and potentially bulk to survive.
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*Despite being the original Indignation unit, he himself has no way to combat against it so he can easily be stopped in his tracks by [[Asura Lord M]].
*Even with [[Demeter]] and P1, he still can't cast [[Impure Sword of Light]] immediately if he's affected by an enemy Spirit Chains of Indignation on the first turn if his team goes first, so going second can be very important. [[Phys Pierce (weak)]] transfers can help alleviate these issues.
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*Entirely shut down by [[Nuwa]] as her [[Spirit Chains of Suppression]] will stop ALL his chains from going off, even if he is on the outspeeding team.
 +
*His damage and speed have fallen off, and with Asura M making PT gen a liability, he has no space in a T1 team. Lack of bulk and susceptibility to [[Suppression]] has rendered him useless for T2. His only niche now is with a T0 comp with [[Metatron M]], you just have to pray you don't encounter a Nuwa.
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|notes=
 
|notes=
  
 
|pairwith=
 
|pairwith=
*{{DemonIcon|Metatron M|size=32px}} {{DemonIcon|Old Ones|size=32px}} {{DemonIcon|Alice A|size=32px}} {{DemonIcon|Inanna|size=32px}}
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*'''T0''' {{DemonIcon|Metatron M|size=32px}} {{DemonIcon|Mithras|size=32px}} {{DemonIcon|Chefei|size=32px}}
 
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}}<section end=tierentry />
 
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Latest revision as of 10:41, 16 September 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Camael.jpg Camael
Purple Red Purple A B B B
Pros
  • Camael is an incredibly powerful MP denier unit. With One Who Sees God, at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts Spirit Chains of Indignation twice to the enemy with the lowest HP.
    • It additionally grants Light Pierce, 50% HP (70% with his innate Epitome of Interception, 100% Critical hit rate, and restores 2 MP to the team while casting an offensive buff swing (Tarukaja + Rakunda) at the start of every turn.
  • Impure Sword of Light is another Spirit Chain of Indignation source, doing 260 BP Physical Light damage with 50% Critical rate, adding a stack of Indignation, and ignoring endures, while also generating a press turn once per turn.
  • Brightness Incarnate granting 20% light damage and 20% acc gives Camael exactly what he needs to boost his damage and actually land his attacks.
  • P1 makes Impure Sword of Light a 4MP skill and grants +15% to Light damage. P2 grants Null Mortal and teamwide 20% accuracy boost, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either.
  • Null Phys in Teal and Tetraka Shift transfers can help punish demons that don't have Phys Pierce affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive.
Cons
  • Weak to Ice and no Awakening skill covers it.
  • Despite being the original Indignation unit, he himself has no way to combat against it so he can easily be stopped in his tracks by Asura Lord M.
  • Entirely shut down by Nuwa as her Spirit Chains of Suppression will stop ALL his chains from going off, even if he is on the outspeeding team.
  • His damage and speed have fallen off, and with Asura M making PT gen a liability, he has no space in a T1 team. Lack of bulk and susceptibility to Suppression has rendered him useless for T2. His only niche now is with a T0 comp with Metatron M, you just have to pray you don't encounter a Nuwa.
Notes -
Synergies

PvE Builds

PvP Builds