Difference between revisions of "Yoshitsune/Builds"

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(Role Summary: update after buff)
(Role Summary: note on panels 3 vs 2)
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*Panels 1 and 3 give a combined +75% to crit rate.
 
*Panels 1 and 3 give a combined +75% to crit rate.
 
*Panel 2 gives Yoshi [[Charge (status effect)|Charge]], [[Might]], and a 1-turn [[ATK Buff]] at the start of a boss fight, giving a head start on damage.
 
*Panel 2 gives Yoshi [[Charge (status effect)|Charge]], [[Might]], and a 1-turn [[ATK Buff]] at the start of a boss fight, giving a head start on damage.
*Panel 3 helps stabilize his MP spending.
+
*Panel 3 helps stabilize his MP spending. (Panel 2 meanwhile only delays him running out of MP by one turn or so.)
 
*Panel 4 gives a massive 75% Phys damage boost, but in [[Deceit 14]] only.
 
*Panel 4 gives a massive 75% Phys damage boost, but in [[Deceit 14]] only.
 
|con=
 
|con=

Revision as of 19:23, 1 August 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Yoshitsune.jpg Yoshitsune
Purple Teal Purple Teal C F F F
Pros
  • Widely considered a great Phys DPS demon for PvE as he has access to an AOE in Vorpal Blade, a boss-killing skill in Hassou Tobi, MP refresh in Mana Aid and a damage booster in Purple's Phys Amp.
  • Innate Mana Aid lets him repeatedly spam Vorpal Blade or Hassou Tobi in PvE.
  • Hassou Tobi does massive damage against lone targets, making it ideal against bosses and Democalypse.
  • Teal can be used to cheese certain PvE Content.
  • Excellent set of panels that grant him Accuracy, more MP and more damage, as well as Phys Pierce on Panel 4.
  • Panels 1 and 3 give a combined +75% to crit rate.
  • Panel 2 gives Yoshi Charge, Might, and a 1-turn ATK Buff at the start of a boss fight, giving a head start on damage.
  • Panel 3 helps stabilize his MP spending. (Panel 2 meanwhile only delays him running out of MP by one turn or so.)
  • Panel 4 gives a massive 75% Phys damage boost, but in Deceit 14 only.
Cons
  • Before unlocking Panel 4, he only has innate Phys Pierce on Hassou Tobi.
  • Random Targeting on Hassou Tobi makes it bad against Waves and in PvP. Several of his effects also simply don't activate in PvP.
  • Will have MP issues until Panel 2 (or preferably Panel 3) is unlocked.
  • No Bulwark Pierce.
Notes
Synergies

PvE Builds

Archetype(s)

Skill Transfers

Damage boosters for Vorpal Blade and Hassou Tobi.

Damage Boosters:

Brands

  • Stat priorities: Phys ATK%, Phys AC%
  • War: Boosts his damage ouput even higher.
  • Aim: Boosts his accuracy to ensure no Press Turns are wasted.
  • Speed: Helps to boost team speed if needed.

Mitama

  1. AGI (20): To boost his accuracy and team speed.
  2. STR (20): Boosts his Phys ATK and therefore, his damage output.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

PVE King
ArchPurple.png Transferred Skills Notes:

The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC.

Butcher Epitome of Carnage
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Aim with Phys ATK%.
Target Stats
-


PvP Builds