Difference between revisions of "Heroine/Builds"

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(Role Summary)
(Role Summary)
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|notes=
 
|notes=
 
*[[Shock-White Gleam]] marks the first occurrences of Passive skills being Red awakening skills.
 
*[[Shock-White Gleam]] marks the first occurrences of Passive skills being Red awakening skills.
 +
*Her transfer skill is currently the only source of [[6th Sense Survivor+]].
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
  

Revision as of 09:46, 22 April 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Heroine.jpg Heroine
Any Teal Purple A S S S
Pros
  • Introducing the Buddy System mechanic, Heroine is given two different actives that can be freely switched between when it becomes her own turn to act.
  • Alongside The Hero, they are the first units to have the Mitama Infusion cap being set at 120 instead of the usual 50. Up to 50 Mitama points can be dumped into any given stat as opposed to just 20. This means that her Vitality stat could easily soar to 298 when fully infused.
Cons
  • Temp entry
Notes
  • Shock-White Gleam marks the first occurrences of Passive skills being Red awakening skills.
  • Her transfer skill is currently the only source of 6th Sense Survivor+.
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
Synergies