| Pros |
- Introducing the Buddy System mechanic, Heroine is given two different actives that can be freely switched between when it becomes her own turn to act.
- Alongside The Hero, they are the first units to have the Mitama Infusion cap being set at 120 instead of the usual 50. Up to 50 Mitama points can be dumped into any given stat as opposed to just 20. This means that her Vitality stat could easily soar to 298 when fully infused.
- Outright absurd bulk, with Ever-Present Warmth giving her 1500 Physical and Magic Defense just for existing, on top of removing 2 counts of Corrosion (at the time of writing, this makes her effectively immune) AND one count of Fortify for her party (she needs it). On top of all this, she nullifies two bonus turns from single target attacks twice per turn, so she's not just incredibly difficult to remove, but a big threat to enemy turn economy as well.
- Heroine's Order Crest: Compassion gives her allies incredible staying power. She inscribes 3 crests whenever it is her team's turn to act and two when an ally is killed. When 5 order crests are inscribed, she removes revive bans from her whole party and revives all dead allies with 50% HP and casts a 3 turn Rakukaja+ up to 6 times per battle.
- This is especially powerful considering she is likely to be the last one left alive on any given team just because of how bulky she is and her bonus turn denial dissuading direct attacks on her. She will be able to activate her Order Crest the first time an ally is downed, then again when her team's turn starts if another ally was downed after her first revive.
- Summon Pixie-David is a pretty handy active skill, both sides being very helpful.
- Summon Pixie will grant an extra press turn, as well as recover 2MP to her team and a one turn Tarukaja.
- Summon David removes the target's barrier and then applies a one turn debilitate with an 80% chance to Curse all enemies, very helpful against healers like Nuwa.
- Excellent awakening skills that bolster her already monstrous bulk. Super Endure is a particularly standout option, as it gives three endures rather than the usual 1. When combined with her transfer skill 6th Sense Survivor+ and the teal gacha skill 6th Sense Survivor, it adds up to five endures and a 100% critical hit resistance (she needs it).
- Very useful panels, with Panel 1 giving her Null Mute and even more damage reduction when she has at least one count of Fortify, and Panel 2 being a decent safeguard for her team if she does go down before her allies.
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