Difference between revisions of "Hydra/Builds"
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| − | *Introduces [[Super | + | *Introduces [[Super Reaction]], which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with [[Suppression]], allowing them to activate 100% of the time. |
**When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | **When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | ||
*[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | *[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | ||
Revision as of 20:52, 21 November 2024
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | Tournament | |||
| A | A | A | A | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||