Difference between revisions of "Arioch"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1389 (11/ | + | |max_hp= 1389 (11/419) |
− | |max_str= 195 (80/ | + | |max_str= 195 (80/419) |
− | |max_mag= 129 ( | + | |max_mag= 129 (252/419) |
− | |max_vit= 217 (11/ | + | |max_vit= 217 (11/419) |
− | |max_agi= 64 ( | + | |max_agi= 64 (414/419) |
− | |max_luck= 160 ( | + | |max_luck= 160 (106/419) |
|patk= 739 | |patk= 739 | ||
|pdef= 666 | |pdef= 666 |
Revision as of 09:51, 11 July 2024
Contents
Stats
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Elemental Resistances | ||||||
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Null | - | Repel | Weak | Resist | - | Resist |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Tyrant | 90 | Attack |
6★ Stats | |||||||
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HP | 1389 (11/419) | Vitality | 217 (11/419) | ||||
Strength | 195 (80/419) | Agility | 64 (414/419) | ||||
Magic | 129 (252/419) | Luck | 160 (106/419) | ||||
PATK | 739 | PDEF | 666 | ||||
MATK | 600 | MDEF | 633 |
Innate Skills | ![]() Activates the following Chain Effect at the start of enemy turn: ![]() * The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. |
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Awaken: Gacha: -
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Awaken:
![]() * The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. |
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Awaken:
![]() Reduces all enemy ATK and EV/AC by 20%. (1 turn) |
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Awaken:
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Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +20% to Phys hit rate. +20% to max HP. | +20% to max HP. While being the recipient of Bulwark, -30% to damage received. | +20% to Phys damage. +20% to max HP. |
Panel Step Stat Bonus | HP: +250(MAX) | Phys ATK +100(MAX) | HP: +250(MAX) |
Availability
Only available from a banner specific event.
Available from the gacha.
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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Any | C | D | D | - | |
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Red: Boar Rush for a strong ST Phys attack.
- Yellow: Lunar Downfall for buff control.
- Purple: Intimidating Stance for slow teams
- Teal: Drain Phys to be paired wit Demiurge or Rama.
Skill Transfers
Damage Boosters to allow Lionfall and Boar Rush in red to deal as much damage as possible. HP boosters to not only make him tankier, it increases how much damage he can deal with Lionfall and Boar Rush in red as they both scale based off of 30% of his max HP. Accuracy boosters to make up for his bad AGI stat. Ailment Resistance/Immunities to not get stopped so easily, wasting his 1st turn Charge + Rebellion.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Butcher: AOE damage modifier for Lionfall.
- Death Blow/Wicked Strike: Crit damage modifier to take advantage of his free Rebellion + Charge.
- Phys Slowda: Phys damage modifier + reduces team speed for slow teams and works well with his innate IS in purple.
- Phys Survivor: Phys damage modifier + endure.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
HP boosters:
- Life Surge: Highest HP modifier.
- Epitome of Fortitude: HP modifier + crit resistance modifier.
- Life Gain: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
- Epitome of Finesse: Accuracy modifier + crit rate modifier.
- Good Aim: Early game/budget option.
Ailment Resistance/Immunity:
- Infernal Mask: Highest ailment resistance modifier.
- Epitome of Aggression: Accuracy modifier + ailment resistance modifier.
- Null Bind-Weak: Weak and Bind immunity. Useful to not get punished against Nergal ailment teams and bind stopping his Charge + Rebellion boosted attack on T1.
- Null Bind: Bind immunity.
- Null Charm: Charm immunity to not make him kill his own team with a Charge + Rebellion powered up Lionfall.
- Null Mute: Mute immunity to allow him to use his Charge + Rebellion on Lionfall/Boar Rush instead of wasting it on a regular attack.
- Hellish Mask: Early game/budget option.
Other/Misc. Skills:
- Null/Resist Elec: Covers up his weakness.
- Enduring Soul/+: Adds an endure if needed.
Brands
- Stat priorities: HP%, Phys AC%
- Life: Boosts HP and thus damage.
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Guard/Shield: Boosts his Phys/Mag DEF.
Mitama
- VIT (20): To boost his HP and damage output.
- LUK (20): Increases his chances of landing attacks and resistance against ailments
Build(s)
King of Ellasar | |||
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Transferred Skills | Notes:
An anti-T1 demon. Bulwark is basically a damage shield that allows him to soak up high damage and thats without taking a hit to his HP. P2 especially makes him take less damage while bulwark is up making him even harder to take out especially with teammates like Maria and XWM. Accuracy boosters can be ran especially against Dodge tank Marias which are built mainly for Astaroths who have way higher AGI and innate accuracy boosters. Teal can be used with Demiurge or Rama but you do lose out on IS unless 2 other IS demons are also ran. Red can be useful against anti-pierce teams allowing Arioch to at least nuke something and not get stopped completely especially on Defense where AI will auto-attack when facing anti-pierce which red helps to fix that. | |
Epitome of Fortitude | Phys Slowda | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward/Aim with HP ATK% | |||
Target Stats | |||
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Official Profile
The fallen angel of Israel and the demon of vengeance. His name means "ferocious lion" and he is said to aid in vengeance of those who seek his service. During his time as an angel of God, he was recognized as the guardian angel of the saint Enoch. It is said that his name originally belonged to one in either the Book of Genesis or the Book of Daniel from the Old Testament, only to become associated with the demon thereafter.