Difference between revisions of "Hresvelgr/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary: note on force wall vs bulk problem)
 
Line 31: Line 31:
 
|notes=
 
|notes=
 
*Red gets [[Mazandyne]] and panel 1 has -50% Ice/Force damage received, so he is helpful for Force [[Alter-World]]. However, note that nothing in his kit boosts Force damage (aside from panel 2's +100 MATK).
 
*Red gets [[Mazandyne]] and panel 1 has -50% Ice/Force damage received, so he is helpful for Force [[Alter-World]]. However, note that nothing in his kit boosts Force damage (aside from panel 2's +100 MATK).
 +
*Panel 3 has -20% Force damage received for the party, but his lack of bulk does not synergize with this.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 22:06, 14 September 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Hresvelgr.jpg Hresvelgr
Purple Red Purple Yellow C D D -
Pros
  • One of the highest base AGI in the game, making him great for fast teams. P3 increases his speed even further.
  • His unique North Wind deals AOE Ice damage whenever an opposing demon dies. This adds to the damage of fast Turn 1 teams and allows him to clear Endures.
  • Auto-Rakunda in Purple further increases Turn 1 kill potential.
  • Decent MAG with innate Ice Boost lets him fire off strong Bufudynes.
Cons
  • No Ice Pierce or Bulwark Pierce.
  • Does not have Speedster innately which in turn consumes a skill slot.
  • Weak to Phys and Fire, both very bad ones in the current meta. Phys Weakness is particularly terrible unless paired with Orcus for Press Turn denial.
  • North Wind chains are just not damaging enough to be anything more than a liability against Demeter. His only role in PVP is currently being a speed trap for fast teams without Demeter which are few and far between.
  • His only use in PvP is as a speedbot.
Notes
  • Red gets Mazandyne and panel 1 has -50% Ice/Force damage received, so he is helpful for Force Alter-World. However, note that nothing in his kit boosts Force damage (aside from panel 2's +100 MATK).
  • Panel 3 has -20% Force damage received for the party, but his lack of bulk does not synergize with this.
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: War Cry for buff control.
  • Purple: Auto-Rakunda for an offensive debuff.

Skill Transfers

Damage boosters so North Wind can rack kills and chain into itself.

Damage Boosters:

  • Ice Amp: Highest Ice damage modifier.
  • Ice Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster/Epitome of Swiftness: Boosts team speed even further.
  • Ice Pierce weak: Allows Bufudyne and North Wind to bypass NDRs.

Brands

  • Stat priorities: Speed%, Mag ATK%
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost his accuracy and team speed.

Build(s)

A freeze is coming
ArchPurple.png Transferred Skills Notes:

He's perfect for T1 teams as he provides speed and he can clean up whatever is left behind. While not as fast as Kartikeya with max level Skanda, he's still the 2nd fastest demon and can be used if you do not want to waste Karti's passive on a team that primarily uses Magic. You may use Ice Pierce weak if you want to make clean up more consistent. Pairs well with Sraosha and Anat who also have passives that can deal damage upon a kill and their passives stack together for a devastating chain of attacks.

Speedster Ice Amp
Infused Mitama
Ma 20 Ag 20
Brands
Speed x2 with Mag ATK% primaries and Speed% Tertiaries
Target Stats
-