Difference between revisions of "Dagon/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary)
Line 22: Line 22:
 
*His panels aren't necessary either, but a welcome bonus, adding more damage, accuracy, and additional buff control.
 
*His panels aren't necessary either, but a welcome bonus, adding more damage, accuracy, and additional buff control.
 
*Top tier Ice Democ unit, with buff control and high ice damage, though against the boss with a 200% crit reduction, it's essentially impossible to get him to crit outside his first attack each turn.
 
*Top tier Ice Democ unit, with buff control and high ice damage, though against the boss with a 200% crit reduction, it's essentially impossible to get him to crit outside his first attack each turn.
 +
** This totally changes if paired with the newly updated [[Frost Ace]], who is naturally slower and puts the entire party in a state of Might after his move, not to mention that both of their teamwide buff aura overlap in increasing the power of Ice Critical hits that they will now use each action.
 
|con=
 
|con=
 
*Weak to Fire unless Teal, a liability against [[Lost Name]].
 
*Weak to Fire unless Teal, a liability against [[Lost Name]].

Revision as of 12:19, 3 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Dagon.jpg Dagon
Purple Yellow Purple Yellow B C C -
Pros
  • Law of the Sea God is a passive reminiscent of Odin A, which gives Dagon Ice Pierce, an ability where he does not use press turns when he crits, and also puts him into a state of Might at the start of his turn as well as when he downs a demon. Additionally, when this chain procs, he will cast a one turn Sukunda and Rakunda effect. Additionally, as long as he is alive, his entire party will get +40% damage when hitting a crit, and 20% accuracy.
    • However, this passive does come with the cost of reducting his critical hit rate by 100%, meaning without might, it's not likely he'll crit.
  • Lethal Flood is a 200BP Physical Ice attack that pierces Bulwark, and does an additional 70 BP chain on all enemies when the attack is successful. Additionally it ignores counters and Endure type effects. This combined with his Might effects allows him to do a lot of bulwark piercing damage while also not using press turns, helping sweep a tanky team.
  • His panels aren't necessary either, but a welcome bonus, adding more damage, accuracy, and additional buff control.
  • Top tier Ice Democ unit, with buff control and high ice damage, though against the boss with a 200% crit reduction, it's essentially impossible to get him to crit outside his first attack each turn.
    • This totally changes if paired with the newly updated Frost Ace, who is naturally slower and puts the entire party in a state of Might after his move, not to mention that both of their teamwide buff aura overlap in increasing the power of Ice Critical hits that they will now use each action.
Cons
  • Weak to Fire unless Teal, a liability against Lost Name.
  • He doesn't offer enough to his team to be useful in PVP. He's not exceptionally bulky or fast, nor does he have any game changing chain effects, making him a poor choice compared to the more powerful bulwark piercing units.
  • His 100% crit rate demerit means you essentially need to be giving him Might in order to use his passive.
  • Vivian, the ice support released alongside him, works better with other units like Ardha, Lakshmi A, Kangiten, and Mithras.
Notes -
Synergies -

PvE Builds

PvP Builds