Difference between revisions of "Ishtar"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Heal
 
|ai= Heal
|max_hp= 1018 (256/393)
+
|max_hp= 1018 (257/394)
|max_str= 117 (226/393)
+
|max_str= 117 (227/394)
|max_mag= 247 (2/393)
+
|max_mag= 247 (2/394)
|max_vit= 138 (256/393)
+
|max_vit= 138 (257/394)
|max_agi= 92 (362/393)
+
|max_agi= 92 (363/394)
|max_luck= 157 (144/393)
+
|max_luck= 157 (144/394)
 
|patk= 575
 
|patk= 575
 
|pdef= 540
 
|pdef= 540

Revision as of 10:26, 18 October 2023

Stats

Ishtar.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Null Weak Null Weak
Info
Rarity Race Grade AI
5★ Megami 82 Heal
6★ Stats
HP 1018 (257/394) Vitality 138 (257/394)
Strength 117 (227/394) Agility 92 (363/394)
Magic 247 (2/394) Luck 157 (144/394)
PATK 575 PDEF 540
MATK 848 MDEF 605
Innate Skills
Light.png Mahamaon 6 MP Inflicts Light (Magic) damage with 100 power on All Enemies.
Recovery.png Diarahan 7 MP Heals a Single Party Member with 170 power. (9 uses)
Almighty.png Mesopotamian Star 7 MP Inflicts Almighty (Magic) damage (Power: 120) with Remnants on all enemies, reduces ATK, DEF and EV/AC of all enemies by 20%, and increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)
ArchClear.png
Awaken: Recovery.png Samrecarm 8 MP Revive a Single Party Member with full HP. (1 use)
Gacha: -
ArchRed.png
Awaken: Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Gacha: Ice.png Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
ArchYellow.png
Awaken: Support.png Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.
Gacha: Ailment.png Mahamarin Karinon 7 MP 40% chance to inflict Charm on All Enemies.
ArchPurple.png
Awaken: Passive.png Tetraka Shift Passive Casts Tetrakarn at the beginning of a battle if the enemy attacks first.
Gacha: Passive.png Dmg Panel Immunity Passive Nullifies Damage Panels in the Aura Gate.
ArchTeal.png
Awaken: Passive.png Null Force Passive Adds Force Null.
Gacha: Passive.png Resist Dark Passive Adds Dark Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to damage dealt by attacks that target all or random enemies. +20% to max HP. -70% to Light damage received. +20% to Almighty damage. +20% to max HP. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Enters into a state of Concentrate.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability


Sword

Radiance Sword
Radiance Sword.jpg Solar Body While the one with this skill is alive, all party members will receive the following effect: -10% to Light damage received.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Light 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Light.png Hamaon 5 MP Inflicts Light (Magic) damage with 140 power on a Single Enemy.
Support.png War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns.
Light.png Starry Passion 7 MP Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to HP Healing skill effectiveness. Reduces the cost of Starry Passion by 1MP. While the one with this skill is alive, all party members will receive the following effect: -5% to Light damage received.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Heavenly Wind
Heavenly Wind.jpg Eanna -5% to Light damage received.
Max Stats
HP 120% Elemental Damage Reduction Light 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Null Weak
Innate Skills
Passive.png Light Boost Passive +15% to Light damage.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Drain Light Passive Adds Light Drain.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Light damage +30% to max HP. +20% to max HP. -10% to Light damage received.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Ishtar.jpg Ishtar
Red Yellow Teal Yellow C D D -
Pros
  • Extremely high MAG stat. Panel 1 further increases her AOE damage.
    • Due to this, she works very well as an elemental caster for Democalypse, provided you transfer the appropriate elemental spell.
  • Her unique spell Mesopotamian Star deals Almighty damage with Remnants while auto-casting Luster Candy and Debilitate, allowing her to deal damage while simultaneously buffing and debuffing.
    • This allows her to be used as a manual buffer in Democalypse Boss. Red's Thunderclap synergizes with this in Light Democalypse, letting her deal good damage after buffing.
  • Gains Concentrate in Yellow, letting her nuke even harder.
  • Panel 3 offers Almighty damage to the team, and Panel 4 gives herself a free Mesopotamian Star cast plus Concentrate once per turn when anyone on her team uses Almighty.
    • This synergizes very well with Metatron in Kiwami fights, especially since Ishtar also has 2 Repels.
  • 90% HP boost from panels helps her normally-low bulk, and makes it easier to manipulate her AI to cast Mesopotamian Star in Democalypse.
Cons
  • Mesopotamian Star has low base power.
  • Weak to Force (unless Teal) and Dark.
  • Her low AGI can be a problem in PvE, especially if she doesn't have her panels' bulk yet.
Notes
  • Regarding Democalypse:
    • Since Mesopotamian Star has Remnants, she doesn't need to go second in the team order. Ideally, she should go first so the buffs + debuffs are online ASAP.
    • Making multiple Ishtars for different elements is cheap and effective.
    • Despite panel 1's AoE damage boost for Prelim, it's more important to have her manually-buff for Boss. Only consider her for Prelim if Boss's buffing is already handled by someone else.
    • Panels 2 and 3 do nothing for her Democalypse builds.
    • Panel 4's Concentrate can be useful to improve the damage of Thunderclap, or her transferred attack skill. However, she's unlikely to Concentrate more than once, due to Boss's off-element damage reduction.
    • The AI in Democalypse doesn't cast Yellow's Concentrate.
Synergies

PvE Builds

Build(s)

Democalypse Boss - Manual Buffer
ArchRed.png Transferred Skills Notes:

Versatile build for manual buffing in Democalypse Boss. Just replace Ice Age with a single-target spell matching the boss element (note that Red already has Thunderclap for Light, meaning Red could cover two elements).

Make sure that AI tendency is set to Support. Life Brands help influence her AI to buff. Check the Manual Buffing guide to make sure her magic attack doesn't get too high, though.

If she's paneled, the extra HP might allow for higher Mag ATK%, or even Spell brands.

Ice Age Merciless Blow
Infused Mitama
-
Brands
Life with Mag ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

The goddess of love and war, worshiped in ancient Mesopotamia, also called "the queen of the heavens". In the "Epic of Gilgamesh" she is depicted as a woman with many suiters, charming the hearts of heroes, then turning them into beasts and slaughtering them when she had her fun.