Difference between revisions of "Indra"

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|race= Deity
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|race= Divine
 
|grade= 87
 
|grade= 87
 
|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1220 (120/379)
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|max_str= 204 (49/379)
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|max_str= 204 (49/380)
|max_mag= 79 (352/379)
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|max_mag= 79 (353/380)
|max_vit= 181 (51/379)
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|max_vit= 181 (52/380)
|max_agi= 190 (34/379)
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|max_agi= 190 (34/380)
|max_luck= 159 (107/379)
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|patk= 758
 
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[[Category: Demons]]
 
[[Category: Demons]]
[[Category: Deity]]
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[[Category: Divine]]
 
[[Category: 5 Star Demons]]
 
[[Category: 5 Star Demons]]
 
[[Category: Attack AI]]
 
[[Category: Attack AI]]
 
[[Category: Gacha Demons]]
 
[[Category: Gacha Demons]]
 
[[Category: Time Limited Demons]]
 
[[Category: Time Limited Demons]]

Revision as of 12:44, 25 June 2023

Stats

Indra.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - Weak Null - - -
Info
Rarity Race Grade AI
5★ Divine 87 Attack
6★ Stats
HP 1220 (121/380) Vitality 181 (52/380)
Strength 204 (49/380) Agility 190 (34/380)
Magic 79 (353/380) Luck 159 (107/380)
PATK 758 PDEF 631
MATK 495 MDEF 568
Innate Skills
Passive.png Epitome of Interception Passive +15% to Phys hit rate, +20% to max HP.
Passive.png Thunder God's Fighting Spirit Passive Adds Phys Pierce.

+20% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
Puts self in a state of Charge, and places the party into a state of Zenith. (1 turn)
Activates the following Chain Effect when an ally performs a Physical attack, Magic attack, or inflicts Fractional damage while the one with this skill is in a state of Charge:
Inflict Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.
While the one with this skill is alive, all party members will receive the following effect:

While in a state of Zenith, +15% to damage dealt, and -30% to Phys/Elec damage received.
Phys.png Indra (Skill) 5 MP Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.

*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies.
Gacha: Passive.png Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
ArchYellow.png
Awaken: Passive.png Null Mute-Curse Passive Adds Null Mute and Null Curse.
Gacha: Passive.png Epitome of Martial Arts Passive +15% to hit rate. +10% to Physical damage.
ArchPurple.png
Awaken: Passive.png Phys Amp Passive +25% to Phys damage.
Gacha: Passive.png Epitome of Carnage Passive +20% to Critical hit rate, +15% to Phys damage.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to own effect on Battle Speed. -50% to Phys/Elec damage received. +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith. +20% to Phys damage. +20% to hit rate.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Indra/Sword Indra/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Indra.jpg Indra
Purple Red Purple B C C -
Pros
  • Thunder God's Fighting Spirit grants Phys Pierce, 20% Battle speed, and grants himself Charge and a teamwide Zenith at the start of his turn. Allies in Zenith will also do 15% extra damage and take 30% less Phys and Elec damage. Additionally, while Indra is in a state of Charge, any ally attack, be it physical magic or fractional, will cause him to do a 150 BP physical chain, with a 50% crit rate.
  • Indra (Skill) is a strong ST Phys attack, doing a 150 BP attack with 50% crit rate, and an additional 150 BP chain, with both attacks ignoring counters and Endures.
  • Panels offer 50% Phys and Elec damage reduction, more HP, Speed, and Damage, and an additional 20% accuracy and crit hit rate to allies in Zenith, giving him decent team support.
Cons
  • He lacks any real reason to use him over any other demons. In most situations, another demon offers more damage, or more utility.
  • 190 Agi is high, but it's a far cry from the likes of Astaroth and Kalki being at 259, both with much more utility.
  • Just a really underwhelming demon at a point where kits need to be overloaded to be powerful.
  • Since his chain effect after ally attack will use the Charge effect, he can only do one per turn.
Notes
  • Why is the unit whose skill literally has Thunder God in the name a Phys unit?
  • Why is his active skill named after himself instead of the super famous weapon he owns, the Vajra?
Synergies -

PvE Builds

PvP Builds

Official Profile

A god of thunder from Indian mythology, who is known as Taishakuten in Buddism. In the oldest Indian holy scripture, the Rig Veda, he is a Deva, and is said to have fought numerous enemies, including Vritra, Asura, and Rakshasa. He was adopted into Hinduism as a heroic god symbolizing thunder. After ceding his position as supreme god to Shiva and Vishnu, he become one of the Lokapala as the guardian of the East.