Difference between revisions of "Lanling Wang/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Lanling Wang|pvebest1=Any|pvpbest1=Purple|pvpbest2=Yellow |
− | |pve= | + | |pve=A |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | + | *[[Flying High]] hits like a truck, doing 200 BP with 50% crit rate for 5mp, or 4mp with p2, while ignoring endures, and when he hits, sends his team into Zenith. It hits hard, especially charged in Zenith, that even with brands that make you choose between accuracy and damage, you can get some extra accuracy and still do tons of damage. | |
− | *[[Flying High]] hits like a truck, doing 200 | + | *Additionally, when your team is in a state of Zenith, he gives the entire party [[Phys Amp]] and 30% crit rate, making him exceptional for fast physical teams |
*Once per turn, [[Mask of Veiled Beauty]] will give him charge when an opponent is downed. If he's in charge from a previous turn, he can kill something with a charged [[Flying High]] and still go into charge, enabling massive damage over multiple turns. | *Once per turn, [[Mask of Veiled Beauty]] will give him charge when an opponent is downed. If he's in charge from a previous turn, he can kill something with a charged [[Flying High]] and still go into charge, enabling massive damage over multiple turns. | ||
− | *Is fast with 232 | + | *Is fast with 232 Agility, along with 20% innate battle speed, 20% more from panels, and 20% more from [[Phys Accele]] in purple. |
− | *Good panels in general, providing innate | + | *Good panels in general, providing innate MP reduction to [[Flying High]], innate [[Phys Prana]], and battle speed and damage. |
|con= | |con= | ||
− | *His AI is garbage and will not [[Flying High]] three times in a row, regardless of MP. | + | *His AI is garbage and will not [[Flying High]] three times in a row, regardless of MP. This means if he could get 3 in a turn due to press turn generation, he still won't use it, even though the third would be under a state of Zenith against Gloom. |
− | *Turn order is complicated because you want him to go after units like Astaroth and Hero Masakado, who can end up killing units and using skills to swing buffs, also leading to him getting charge, but on the other hand, you want Lanling early in turn order to provide Zenith to the rest of your team. | + | *Turn order is complicated because you want him to go after units like [[Astaroth]] and [[Hero Masakado]], who can end up killing units and using skills to swing buffs, also leading to him getting charge, but on the other hand, you want Lanling early in turn order to provide Zenith to the rest of your team. |
*Doesn't actually put your team into Zenith until after his second [[Flying High]] versus Gloom. | *Doesn't actually put your team into Zenith until after his second [[Flying High]] versus Gloom. | ||
*Is essentially exclusively single target, because if you aren't using [[Flying High]], you miss his gimmick of Zenith, and the massive buffs he provides, making him less useful. | *Is essentially exclusively single target, because if you aren't using [[Flying High]], you miss his gimmick of Zenith, and the massive buffs he provides, making him less useful. | ||
− | *If you miss on a fast | + | *If you miss on a fast Phys team, you're as good as done, and his early actions in a turn could still potentially be under Gloom, making missing a real potential. |
*Needing a kill to get [[Charge]] is challenging in the current meta. | *Needing a kill to get [[Charge]] is challenging in the current meta. | ||
|notes= | |notes= |
Revision as of 09:33, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Lanling Wang |
Any | A | C | C | - | ||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Solar Prosperity for buff control.
- Purple: Phys Accele for more damage and speed.
Skill Transfers
Damage Boosters to allow Flying High to deal as much damage as possible. Crit boosters are also useful to add on to his already high crit rate and Zenith to get around demons with tons of crit resistance. Accuracy boosters help to hit dodge tanks more consistently.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
- Master Assassin: Highest ST damage modifier.
- Death Blow: Crit damage booster that pairs well with Zenith and Mask of Veiled Beauty when in Zenith.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Phys Boost: Early game/budget option.
- Assassin: Early game/budget option.
Crit boosters:
- Auto-Rebellion: Guarantees a crit on the 1st hit. Allows Wang to 1-hit most demons alongside him gaining Charge after another ally gets a kill before his turn.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Finesse: Crit rate + accuracy modifier.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Savage Glee: Highest Crit rate modifier.
- Bloody Glee: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Crit rate + accuracy modifier.
- Epitome of Aggression: Accuracy + ailment resistance modifier.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster/Epitome of Swiftness: Boosts team speed if needed.
- Enduring Soul/+: Adds an endure if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Divine: Allows him to literally spam Flying High with P2.
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output.
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Masquerade | |||
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Transferred Skills | Notes:
Another T1 team's wet dream. Counters Gloom and can help with Dodge tanks with Zenith's added accuracy, and his passive adds on added damage for all physical skills while in Zenith. Flying High with a Charge (provided his teammate kills an enemy before Wang's turn) can easily 1-tap any demon barring a few exceptions like P2 Arioch. This is especially potent with a Crit from Auto-Rebellion and if Templar Dragon is the Dx2. Easily picking apart previously natural counters to T1 such as Arioch, high HP Maria, etc. due to his insane damage output that outclasses the likes of OseH and Asura Lord. | ||
Auto-Rebellion | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Speed/Aim with Phys ATK% | |||
Target Stats | |||
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