Difference between revisions of "Zaou-Gongen"
(Updated by Maaster. This was done by a bot.) |
(Updated by AkA. This was done by a bot.) |
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1065 (97/ | + | |max_hp= 1065 (97/246) |
− | |max_str= 193 (43/ | + | |max_str= 193 (43/246) |
− | |max_mag= 170 (94/ | + | |max_mag= 170 (94/246) |
− | |max_vit= 148 (98/ | + | |max_vit= 148 (98/246) |
− | |max_agi= 123 ( | + | |max_agi= 123 (164/246) |
− | |max_luck= 148 ( | + | |max_luck= 148 (99/246) |
|patk= 735 | |patk= 735 | ||
|pdef= 589 | |pdef= 589 | ||
|matk= 687 | |matk= 687 | ||
|mdef= 577 | |mdef= 577 | ||
− | |panel1= | + | |panel1= +15% to Phys & Fire damage dealt. |
− | |panel2= | + | |panel2= +15% to Phys hit rate. |
− | |panel3= | + | |panel3= Activates the following Chain Effect if own attack deals a critical hit: |
− | |panel1stats= | + | Puts all party members into a state of Might. |
− | |panel2stats= | + | |panel1stats= HP:+250(MAX) |
− | |panel3stats= | + | |panel2stats= Phys ATK:+80(MAX) Mag ATK:+80(MAX) |
+ | |panel3stats= HP:+250(MAX) | ||
|transfer_skill= Maragidyne | |transfer_skill= Maragidyne | ||
|innate_skill1= God's Hand | |innate_skill1= God's Hand |
Revision as of 12:52, 28 September 2019
Info | Builds | Lore |
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
Null | Repel | - | Weak | - | Resist | Resist |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Fury | 85 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1065 (97/246) | Vitality | 148 (98/246) | ||||
Strength | 193 (43/246) | Agility | 123 (164/246) | ||||
Magic | 170 (94/246) | Luck | 148 (99/246) | ||||
PATK | 735 | PDEF | 589 | ||||
MATK | 687 | MDEF | 577 |
Innate Skills | Kongo Zaou Passive While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.
|
Gacha: - | |
Awaken: Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
| |
Gacha: Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
|
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +15% to Phys & Fire damage dealt. | +15% to Phys hit rate. | Activates the following Chain Effect if own attack deals a critical hit:
Puts all party members into a state of Might. |
Panel Step Stat Bonus | HP:+250(MAX) | Phys ATK:+80(MAX) Mag ATK:+80(MAX) | HP:+250(MAX) |
Availability
- [{{{fissionlink}}} Fusions to make this demon]
- [{{{fusionlink}}} Fusions using this demon]