Difference between revisions of "Hydra/Builds"

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(Role Summary)
 
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*Placeholder entry
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*Introduces [[Super Reactions]], which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with [[Suppression]], allowing them to activate 100% of the time.
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**When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down.
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*[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability.
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**At the start of the first turn, this skill also adds 2 counts of both [[Corrosion]] and [[Intimidation]] on all enemies. This severely cripples the enemy party's offensive and defensive capabilities, especially as the [[Corrosion]] will always land on [[Inanna]] and [[Vanitas]]. To add insult to injury, while Hydra is alive, all enemies receive +5% extra damage per type of Spirit Chain afflicting them.
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**And as if that wasn't enough! [[Immortal Sea Serpent]] also revives all party members with 10% HP at the start of enemy turn, reviving the party after T0 teams fire off their chains.
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*[[Hero-Killing Venom]] inflicts Dark damage on a single enemy while also adding 2 counts of [[Decay]], followed up with an insanely hard hitting AOE attack. Enemies hit by the AOE portion are inflicted with [[Corrosion]] and [[Poison]], leaving them weakened for the next cast. This skill also scales off Max HP, which pairs well with Hydra's high innate Max HP.
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*[[Marshland Monster]] offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. [[Intimidating Stance]] works well for when in a T2 team to minimize the enemy party's actions.
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*Good panels, with P1 offering reduced MP cost for [[Hero-Killing Venom]] and -1 count of [[Spirit Chains of Indignation]] received, great as [[Inanna]]'s [[Indignation]] targets the enemy with the highest Max HP. P2 adds [[Null Mute]] and activates a 1-turn [[Defensive Cry]] at the start of enemy turn, making Hydra's team even harder to beat.
 
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*[[Decay]] destroys his damage output, a major issue with [[Baphomet A]] still being very popular.
 
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*Due to his extremely large HP pool, Hydra can more or less tank [[Krishna]]'s [[Spirit Chains of Salvation]], dampening its threat.
 
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* {{DemonIcon|Innana|size=32px}} {{DemonIcon|Vanitas|size=32px}} {{DemonIcon|Idun|size=32px}}
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* {{DemonIcon|Inanna|size=32px}} {{DemonIcon|Vanitas|size=32px}} {{DemonIcon|Idun|size=32px}}
 
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Latest revision as of 23:27, 14 November 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hydra.jpg Hydra
Purple Yellow Purple Yellow A A A A
Pros
  • Introduces Super Reactions, which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with Suppression, allowing them to activate 100% of the time.
    • When hit with a Magic, Physical or Fractional attack, Immortal Sea Serpent's Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down.
  • Immortal Sea Serpent grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability.
    • At the start of the first turn, this skill also adds 2 counts of both Corrosion and Intimidation on all enemies. This severely cripples the enemy party's offensive and defensive capabilities, especially as the Corrosion will always land on Inanna and Vanitas. To add insult to injury, while Hydra is alive, all enemies receive +5% extra damage per type of Spirit Chain afflicting them.
    • And as if that wasn't enough! Immortal Sea Serpent also revives all party members with 10% HP at the start of enemy turn, reviving the party after T0 teams fire off their chains.
  • Hero-Killing Venom inflicts Dark damage on a single enemy while also adding 2 counts of Decay, followed up with an insanely hard hitting AOE attack. Enemies hit by the AOE portion are inflicted with Corrosion and Poison, leaving them weakened for the next cast. This skill also scales off Max HP, which pairs well with Hydra's high innate Max HP.
  • Marshland Monster offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. Intimidating Stance works well for when in a T2 team to minimize the enemy party's actions.
  • Good panels, with P1 offering reduced MP cost for Hero-Killing Venom and -1 count of Spirit Chains of Indignation received, great as Inanna's Indignation targets the enemy with the highest Max HP. P2 adds Null Mute and activates a 1-turn Defensive Cry at the start of enemy turn, making Hydra's team even harder to beat.
Cons
  • Decay destroys his damage output, a major issue with Baphomet A still being very popular.
Notes
Synergies