Difference between revisions of "Yoshitsune"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1084 ( | + | |max_hp= 1084 (191/433) |
− | |max_str= 198 ( | + | |max_str= 198 (77/433) |
− | |max_mag= 132 ( | + | |max_mag= 132 (256/433) |
− | |max_vit= 152 ( | + | |max_vit= 152 (198/433) |
− | |max_agi= 162 ( | + | |max_agi= 162 (129/433) |
− | |max_luck= 152 ( | + | |max_luck= 152 (208/433) |
|patk= 745 | |patk= 745 | ||
|pdef= 596 | |pdef= 596 |
Latest revision as of 11:50, 7 December 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
Resist | - | - | - | - | Null | Null |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Hero | 97 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1084 (191/433) | Vitality | 152 (198/433) | ||||
Strength | 198 (77/433) | Agility | 162 (129/433) | ||||
Magic | 132 (256/433) | Luck | 152 (208/433) | ||||
PATK | 745 | PDEF | 596 | ||||
MATK | 607 | MDEF | 563 |
Innate Skills | Hassou Tobi 7 MP Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect.
|
Gacha: - | |
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +20% to Phys hit rate. +20% to Critical hit rate. | +5 to max MP. | +25% damage to attacks that target all or random enemies. | Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.) |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK +10 (MAX +100) | HP +25 (MAX +250) | HP:+250(MAX) |
Availability
- Fusions to make this demon
- Fusions using this demon
- Available as a Multi-Fusion.
- Available from the gacha.
Sword
Hizamaru | ||||||||
---|---|---|---|---|---|---|---|---|
Tactical Hero | Adds Phys Pierce. While the character with this skill is alive, all party members will receive the following effect: +10% to Phys damage. | |||||||
Max Stats | ||||||||
physical/magic increase | Phys ATK 120% | Element Increase | Phys 20% | |||||
Physical Accuracy | 25% | Critical Chance | 25% |
Innate Skills | Kurama Flash 7 MP Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
|
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | Activates the following Chain Effect at the beginning of the 1st turn: Recovers 2 MP. | +10% to Phys hit rate. +20% to Critical hit rate. | While the character with this skill is alive, all party members will receive the following effect: +10% to Phys damage. |
Panel Step Stat Bonus | Phys ATK +50(MAX) | Phys ATK +50(MAX) | Phys ATK +50(MAX) |
Shield
Red Body Armor | ||||||||
---|---|---|---|---|---|---|---|---|
Shana Vigor | +10% to Critical hit rate. | |||||||
Max Stats | ||||||||
HP | 120% | Elemental Damage Reduction | Phys 20% | |||||
Defence | 100% | Magic Defence | 30% | |||||
Elemental Resistances | ||||||||
Null | - | - | - | - | Resist | Resist |
Innate Skills | Tiger Strategy Passive +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
|
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +5% to Phys damage. +10% to Phys hit rate. | +20% to max HP. -10% to Phys damage received. | +20% to max HP. +20% to Critical hit rate. |
Panel Step Stat Bonus | HP: +200(MAX) | HP: +200(MAX) | HP: +200(MAX) |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Yoshitsune |
C | F | F | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Innate Phys Amp to boost Vorpal Blade and Hassou Tobi damage. Also saves a skill slot.
- Teal: Drain Phys for drain teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Vorpal Blade and Hassou Tobi.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier, if not Purple.
- Butcher: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage, plus increases crit rate.
- Death Blow: Boosts crit damage. Perfect when used in Hell Gongen Teams.
- Charge: Useful for kiwamis for a Charge strat to dish out tons of damage.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
PVE King | |||
---|---|---|---|
Transferred Skills | Notes:
The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
Butcher | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim with Phys ATK%. | |||
Target Stats | |||
- |
PvP Builds
Official Profile
A Japanese Shogun in the late Heian era. Younger brother of Minamoto no Yorimoto, and well known for his childhood name Ushiwakamaru. With his brother he won great glory as he finally defeated the Taira clan at the battle of Dan-no-Ura.