Difference between revisions of "Sabaoth"

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(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1187 (95/422)
+
|max_hp= 1187 (98/431)
|max_str= 91 (319/422)
+
|max_str= 91 (325/431)
|max_mag= 229 (15/422)
+
|max_mag= 229 (15/431)
|max_vit= 174 (96/422)
+
|max_vit= 174 (99/431)
|max_agi= 160 (127/422)
+
|max_agi= 160 (134/431)
|max_luck= 174 (30/422)
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|max_luck= 174 (31/431)
 
|patk= 521
 
|patk= 521
 
|pdef= 566
 
|pdef= 566

Latest revision as of 06:56, 1 November 2024

Stats

Sabaoth.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - Repel Null Null
Info
Rarity Race Grade AI
5★ Godly 93 Attack
6★ Stats
HP 1187 (98/431) Vitality 174 (99/431)
Strength 91 (325/431) Agility 160 (134/431)
Magic 229 (15/431) Luck 174 (31/431)
PATK 521 PDEF 566
MATK 810 MDEF 635
Innate Skills
Passive.png Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Sabaoth's Voice Passive Adds Force Pierce.

+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle:
Enters into a state of Concentrate and all party members recover 2 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.
While the one with this skill is alive, all enemies will receive the following effect:

When inflicted with a status ailment, -30% to damage dealt.
Force.png Sanction 6 MP Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.

Activates the following Chain Effect when the attack is successful and also in a Bonus Turn:
Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)

*Damage from this skill ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Godly Judgement 7 MP Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.

*Damage inflicted by this effect will ignore all death prevention skills.

*Enemies downed by this skill will not be able to revive.
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchYellow.png
Awaken: Passive.png Godly Bastion Passive Adds Null Mute/Charm/Bind.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
ArchPurple.png
Awaken: Passive.png Godly Power Passive +25% to Magic damage.
Gacha: Passive.png Force Debuff Passive +15% to Force damage. +15% chance to inflict status ailments.
ArchTeal.png
Awaken: Passive.png Godly Shield Passive Adds Drain Light/Dark.
Gacha: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mortal. +15% to Magic damage. -15% to Magic damage received. While the one with this skill is alive, all party members will take -15% Magic damage. +20% to Magic damage. +20% to max HP.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Sabaoth/Sword Sabaoth/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Sabaoth.jpg Sabaoth
Purple Teal Any B D D -
Pros
  • Has midrange potential with Sabaoth's Voice giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a Concentrate effect at the start of the round, and opponents afflicted by ailments do 30% less damage.
  • Sanction not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him a good choice for press turn generation with T1 teams, and also is extremely powerful in Democalypse.
  • Godly Judgement has pretty good synergy with his auto concentrate effect, letting him do a massive ST almighty nuke, both ignoring endures and sealing revives.
  • Offers minor damage reduction to his team with P2, making them take 15% less magic damage.
Cons
  • Doesn't really offer much when used in midrange or T2 teams. He isn't particularly tanky and doesn't offer utility like Shaddai and Orcus neutering press turn generation, or Chi You counter sweeping teams.
  • Is extremely slow for T1 teams, with only 200 agi after full infusion.
  • Only really hits hard once, because once the Concentrate effect is gone, Sanction is a 120 BP nuke and Godly Judgement being almighty is hard to boost. Demeter only aggravates these problems.
  • Other than democalypse, is often just a decent choice and rarely the best choice for a team.
Notes -
Synergies -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

One of the names for God that appears within the Old Testament. It seems to reference armies or hosts. In the Book of Samuel, it is depicted as an almighty being that would lead the Israelites to victory by coming to their aid and vanquishing their foes. Based on the Kabbalah school of thought from Jewish mysticism, the seventh sephirah, Netzach, can be interpreted as being Netzach Sabaoth, while the eighth, Hod, can be interpreted as being Elohim Sabaoth.