Difference between revisions of "Thoth/Builds"

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(Role Summary)
 
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
+
! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Thoth|pvebest1=Any|pvpbest1=Any|
 
<section begin=tierentry />{{TierListData|demon=Thoth|pvebest1=Any|pvpbest1=Any|
 
|pve=S
 
|pve=S
|offensive= |defensive=
+
|offensive=B|defensive=B|tournament=A
 
|pro=
 
|pro=
 
+
*Extremely versatile, with [[Guardian of Records]] offering pierce on every element excluding Phys, +20% to Magic damage dealt and -20% to Magic damage received, [[Null Mortal]] and a free Endure. Additionally, this skill provides the party a -20% damage reduction aura while inflicted with Barrier.
 +
*At the start of the first turn, [[God of Wisdom]] drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level while also casting a Barrier on the entire party, essential for setting up [[Guardian of Records]]' damage reduction. Skill levels also increase Magic damage dealt to up to +15%.
 +
**[[God of Wisdom]] also casts a 1 turn ATK debuff on the enemy party at the start of battle when attacking second, and casts a 1 turn ATK buff on own party at the start of turn. Lastly, when its Thoth's turn to act, [[God of Wisdom]] automatically puts him into a state of Concentrate once per turn.
 +
*Good awakening skills that offer something for every situation and build, with [[Deity's Melody]] inflicting Bulwark Piercing Almighty damage with Remnants on a single target, [[Epitome of Wisdom 2]] for further boosting Thoth's Magic damage output, [[Epitome of Swiftness]] for increasing the party's speed and [[Null Dark]] simply for covering up his lone weakness.
 +
*Strong panels that boost bulk and Magic damage, grants immunity to all ailments, reduces the cost of Magic skills by 2MP, an auto [[Rakukaja]] and [[Rakunda]] at the start of the first turn, and also denying bonus turns to enemies when attacking allies inflicted with any Good Status Effect.
 +
*Most notable about Thoth is his large pool of transferable unique skills, allowing for more freedom than usual to customize his kit.
 +
**The "Technique" line of actives are heavy hitting elemental Magic attacks that also lower the respective attribute affinity of the hit target. With P2 unlocked, each one costs a mere 4MP to use.
 +
*Insane Transferable passives, with each and every one of them offering something extremely worthwhile to use.
 +
**[[Corrosion's Wisdom]] boosts own Agility stat by 30 and raises Battle Speed by 30%. It also casts a single count of [[Spirit Chains of Corrosion]] on a single random enemy when an ally is hit with either Magic or Fractional damage, great for Democ.
 +
**[[Recovery's Wisdom]] offers the same stat boosts as [[Corrosion's Wisdom]], but instead casts [[Prayer]] when an ally is hit with Magic/Fractional damage.
 +
**[[Sorcery's Wisdom]] grants a party-wide [[Wretched Blow]] effect, while also letting attacks not use up a Press Turn Icon while under a state of Concentrate for self.
 +
**[[Control's Wisdom]] reduces the critical hit rate of damage received by 70% for all party members inflicted with Barrier. Also, this skill inflicts a fixed 500 damage and drains 1MP from all enemies at the start of the first turn.
 +
**[[Divine's Wisdom]] increases the amount of naturally recovered MP by 1 for the party and drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level when an ally downs a demon. This effect activates twice per turn.
 +
**[[Iron Defense's Wisdom]] further increases Thoth's Max HP and drop to Magic damage taken by 20%, while giving the entire party a -20% damage taken effect while at 99% HP or higher.
 +
**[[Intimidation's Wisdom]] boosts Max HP by 20%, places 1 count of [[Spirit Chains of Intimidation]] on the enemy with the highest Mag ATK and heals 30% HP for all allies when the enemy attacks first at the start of battle.
 
|con=
 
|con=
 
+
*Very grindy demon to max out, as his skills and spirits are locked behind the tournament shop.
 +
*Doesn't offer anything worthwhile enough for PVP usage. His damage reduction and Spirit Chains aren't good enough and are too situational to slot into any PVP comp.
 
|notes=
 
|notes=
 
+
*smart monkey reads book instead of using phone
 
|pairwith=
 
|pairwith=
 
+
{{DemonIcon|Seraph|size=32px}} {{DemonIcon|Norn|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 03:47, 30 October 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Thoth.jpg Thoth
Any Any S B B A
Pros
  • Extremely versatile, with Guardian of Records offering pierce on every element excluding Phys, +20% to Magic damage dealt and -20% to Magic damage received, Null Mortal and a free Endure. Additionally, this skill provides the party a -20% damage reduction aura while inflicted with Barrier.
  • At the start of the first turn, God of Wisdom drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level while also casting a Barrier on the entire party, essential for setting up Guardian of Records' damage reduction. Skill levels also increase Magic damage dealt to up to +15%.
    • God of Wisdom also casts a 1 turn ATK debuff on the enemy party at the start of battle when attacking second, and casts a 1 turn ATK buff on own party at the start of turn. Lastly, when its Thoth's turn to act, God of Wisdom automatically puts him into a state of Concentrate once per turn.
  • Good awakening skills that offer something for every situation and build, with Deity's Melody inflicting Bulwark Piercing Almighty damage with Remnants on a single target, Epitome of Wisdom 2 for further boosting Thoth's Magic damage output, Epitome of Swiftness for increasing the party's speed and Null Dark simply for covering up his lone weakness.
  • Strong panels that boost bulk and Magic damage, grants immunity to all ailments, reduces the cost of Magic skills by 2MP, an auto Rakukaja and Rakunda at the start of the first turn, and also denying bonus turns to enemies when attacking allies inflicted with any Good Status Effect.
  • Most notable about Thoth is his large pool of transferable unique skills, allowing for more freedom than usual to customize his kit.
    • The "Technique" line of actives are heavy hitting elemental Magic attacks that also lower the respective attribute affinity of the hit target. With P2 unlocked, each one costs a mere 4MP to use.
  • Insane Transferable passives, with each and every one of them offering something extremely worthwhile to use.
    • Corrosion's Wisdom boosts own Agility stat by 30 and raises Battle Speed by 30%. It also casts a single count of Spirit Chains of Corrosion on a single random enemy when an ally is hit with either Magic or Fractional damage, great for Democ.
    • Recovery's Wisdom offers the same stat boosts as Corrosion's Wisdom, but instead casts Prayer when an ally is hit with Magic/Fractional damage.
    • Sorcery's Wisdom grants a party-wide Wretched Blow effect, while also letting attacks not use up a Press Turn Icon while under a state of Concentrate for self.
    • Control's Wisdom reduces the critical hit rate of damage received by 70% for all party members inflicted with Barrier. Also, this skill inflicts a fixed 500 damage and drains 1MP from all enemies at the start of the first turn.
    • Divine's Wisdom increases the amount of naturally recovered MP by 1 for the party and drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level when an ally downs a demon. This effect activates twice per turn.
    • Iron Defense's Wisdom further increases Thoth's Max HP and drop to Magic damage taken by 20%, while giving the entire party a -20% damage taken effect while at 99% HP or higher.
    • Intimidation's Wisdom boosts Max HP by 20%, places 1 count of Spirit Chains of Intimidation on the enemy with the highest Mag ATK and heals 30% HP for all allies when the enemy attacks first at the start of battle.
Cons
  • Very grindy demon to max out, as his skills and spirits are locked behind the tournament shop.
  • Doesn't offer anything worthwhile enough for PVP usage. His damage reduction and Spirit Chains aren't good enough and are too situational to slot into any PVP comp.
Notes
  • smart monkey reads book instead of using phone
Synergies Seraph.jpg Seraph Norn.jpg Norn

PvE Builds

PvP Builds

Archetype(s)

Skill Transfers

Unique Passives:

Unique Actives: