Difference between revisions of "Thoth/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
− | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
<section begin=tierentry />{{TierListData|demon=Thoth|pvebest1=Any|pvpbest1=Any| | <section begin=tierentry />{{TierListData|demon=Thoth|pvebest1=Any|pvpbest1=Any| | ||
|pve=S | |pve=S | ||
− | |offensive= |defensive= | + | |offensive=B|defensive=B|tournament=A |
|pro= | |pro= | ||
− | + | *Extremely versatile, with [[Guardian of Records]] offering pierce on every element excluding Phys, +20% to Magic damage dealt and -20% to Magic damage received, [[Null Mortal]] and a free Endure. Additionally, this skill provides the party a -20% damage reduction aura while inflicted with Barrier. | |
+ | *At the start of the first turn, [[God of Wisdom]] drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level while also casting a Barrier on the entire party, essential for setting up [[Guardian of Records]]' damage reduction. Skill levels also increase Magic damage dealt to up to +15%. | ||
+ | **[[God of Wisdom]] also casts a 1 turn ATK debuff on the enemy party at the start of battle when attacking second, and casts a 1 turn ATK buff on own party at the start of turn. Lastly, when its Thoth's turn to act, [[God of Wisdom]] automatically puts him into a state of Concentrate once per turn. | ||
+ | *Good awakening skills that offer something for every situation and build, with [[Deity's Melody]] inflicting Bulwark Piercing Almighty damage with Remnants on a single target, [[Epitome of Wisdom 2]] for further boosting Thoth's Magic damage output, [[Epitome of Swiftness]] for increasing the party's speed and [[Null Dark]] simply for covering up his lone weakness. | ||
+ | *Strong panels that boost bulk and Magic damage, grants immunity to all ailments, reduces the cost of Magic skills by 2MP, an auto [[Rakukaja]] and [[Rakunda]] at the start of the first turn, and also denying bonus turns to enemies when attacking allies inflicted with any Good Status Effect. | ||
+ | *Most notable about Thoth is his large pool of transferable unique skills, allowing for more freedom than usual to customize his kit. | ||
+ | **The "Technique" line of actives are heavy hitting elemental Magic attacks that also lower the respective attribute affinity of the hit target. With P2 unlocked, each one costs a mere 4MP to use. | ||
+ | *Insane Transferable passives, with each and every one of them offering something extremely worthwhile to use. | ||
+ | **[[Corrosion's Wisdom]] boosts own Agility stat by 30 and raises Battle Speed by 30%. It also casts a single count of [[Spirit Chains of Corrosion]] on a single random enemy when an ally is hit with either Magic or Fractional damage, great for Democ. | ||
+ | **[[Recovery's Wisdom]] offers the same stat boosts as [[Corrosion's Wisdom]], but instead casts [[Prayer]] when an ally is hit with Magic/Fractional damage. | ||
+ | **[[Sorcery's Wisdom]] grants a party-wide [[Wretched Blow]] effect, while also letting attacks not use up a Press Turn Icon while under a state of Concentrate for self. | ||
+ | **[[Control's Wisdom]] reduces the critical hit rate of damage received by 70% for all party members inflicted with Barrier. Also, this skill inflicts a fixed 500 damage and drains 1MP from all enemies at the start of the first turn. | ||
+ | **[[Divine's Wisdom]] increases the amount of naturally recovered MP by 1 for the party and drops the Fire/Ice/Elec/Force/Light/Dark affinities of all enemies by 1 level when an ally downs a demon. This effect activates twice per turn. | ||
+ | **[[Iron Defense's Wisdom]] further increases Thoth's Max HP and drop to Magic damage taken by 20%, while giving the entire party a -20% damage taken effect while at 99% HP or higher. | ||
+ | **[[Intimidation's Wisdom]] boosts Max HP by 20%, places 1 count of [[Spirit Chains of Intimidation]] on the enemy with the highest Mag ATK and heals 30% HP for all allies when the enemy attacks first at the start of battle. | ||
|con= | |con= | ||
− | + | *Very grindy demon to max out, as his skills and spirits are locked behind the tournament shop. | |
+ | *Doesn't offer anything worthwhile enough for PVP usage. His damage reduction and Spirit Chains aren't good enough and are too situational to slot into any PVP comp. | ||
|notes= | |notes= | ||
− | + | *smart monkey reads book instead of using phone | |
|pairwith= | |pairwith= | ||
− | + | {{DemonIcon|Seraph|size=32px}} {{DemonIcon|Norn|size=32px}} | |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 03:47, 30 October 2024
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Thoth |
Any | Any | S | B | B | A | |
Pros |
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Cons |
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Notes |
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Synergies | Seraph Norn | ||||||
PvE Builds
PvP Builds
Archetype(s)
Skill Transfers
Unique Passives:
- Corrosion's Wisdom
- Recovery's Wisdom
- Sorcery's Wisdom
- Control's Wisdom
- Divine's Wisdom
- Iron Defense's Wisdom
- Intimidation's Wisdom
Unique Actives: