Difference between revisions of "Narcissus/Builds"
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+ | {{DemonTabs|base={{BASENAME}}|active=builds }} | ||
+ | __TOC__ | ||
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+ | == Role summary == | ||
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{| class="wikitable sortable" style="width: 50%;" | {| class="wikitable sortable" style="width: 50%;" | ||
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ||
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− | |-<section begin=tierentry />{{TierListData|demon=Narcissus|pvebest1=Any|pvebest2=|pvpbest1=Any|pvpbest2= | + | |-<section begin=tierentry/>{{TierListData|demon=Narcissus|pvebest1=Any|pvebest2=|pvpbest1=Any|pvpbest2= |
− | |pve= | + | |pve=A |
|offensive=A|defensive=A | |offensive=A|defensive=A | ||
|pro= | |pro= | ||
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*At the end of his team's turn, he hits all Charmed enemies with [[Mortal]]. | *At the end of his team's turn, he hits all Charmed enemies with [[Mortal]]. | ||
*Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he cannot be stopped by [[Spirit Chains of Indignation]]. | *Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he cannot be stopped by [[Spirit Chains of Indignation]]. | ||
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*Every color has a justifiable use: | *Every color has a justifiable use: | ||
**Clear boosts his damage, even if only a little. It's the only one of his colors that does so. | **Clear boosts his damage, even if only a little. It's the only one of his colors that does so. | ||
**Red adds [[Love Pain]] for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it) | **Red adds [[Love Pain]] for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it) | ||
**Purple increases his own bulk, grants an endure, and decreases enemy auto cure rate of Charm (mainly to counter-play against Yellow Narcissus). | **Purple increases his own bulk, grants an endure, and decreases enemy auto cure rate of Charm (mainly to counter-play against Yellow Narcissus). | ||
− | **Yellow focuses on team bulk by casting a DEF buff at start of enemy turn, and drastically increasing the team's auto cure rate for Charm. | + | **Yellow focuses on team bulk by casting a DEF buff at start of enemy turn, and drastically increasing the team's auto cure rate for Charm. While auto cure rate is usually not important, his boost is so large that teammates will be able to recover from Charm instantly - provided the foe does not reduce auto cure rate. |
**Teal covers his weakness and can synergize with Drain Pierce. | **Teal covers his weakness and can synergize with Drain Pierce. | ||
|con= | |con= | ||
*Weak to Fire unless Teal. | *Weak to Fire unless Teal. | ||
*Since he Charms himself constantly, you can't choose his actions. To consistently damage the enemy, he needs to use either his Standard Attack or [[Love Pain]] - therefore, his transfers need to be passives as to not disrupt this. | *Since he Charms himself constantly, you can't choose his actions. To consistently damage the enemy, he needs to use either his Standard Attack or [[Love Pain]] - therefore, his transfers need to be passives as to not disrupt this. | ||
− | *Heavily reliant on chain effects, and thus is shut down hard by [[Spirit Chains of Suppression]]. | + | *Heavily reliant on chain effects from passives, and thus is shut down hard by [[Spirit Chains of Suppression]]. |
*Anti-synergy with [[Demeter]], who will make Narcissus immune to his own Charm, disabling many of his chain effects. | *Anti-synergy with [[Demeter]], who will make Narcissus immune to his own Charm, disabling many of his chain effects. | ||
+ | *Anti-synergy with [[Pierce Negation|anti-pierce]] on Force. If he hits a teammate that has reinforced Repel/Drain Force, you lose 2 press turns. | ||
*His Mortal effect requires charming the foe, which ranges from very difficult to impossible against late PvE's inflated-stat enemies. | *His Mortal effect requires charming the foe, which ranges from very difficult to impossible against late PvE's inflated-stat enemies. | ||
|notes= | |notes= |
Latest revision as of 07:50, 1 August 2024
Info | Builds | Lore |
Contents
Role summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Narcissus |
Any | Any | A | A | A | - | |
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||