Difference between revisions of "Hachiman/Builds"

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(Role Summary: tier list update)
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
 
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
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<section begin=tierentry />{{TierDataBeta|demon=Hachiman|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
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<section begin=tierentry />{{TierListData|demon=Hachiman|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
|pve=S
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|pve=A
|offensive=B|defensive=B
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|offensive=A|defensive=A|tournament=A
 
|democPrelim=5
 
|democPrelim=5
 
|democBoss=4
 
|democBoss=4

Latest revision as of 04:40, 7 September 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hachiman.jpg Hachiman
Red Purple Purple Yellow A A A A
Pros
  • Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn.
  • When he uses Berserker God or Vorpal Blade, or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE.
    • This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with magic though, such as Panel 2 Surt A.
  • -1 MP cost to all Phys skills and Vorpal Blade in Red means he can cast Berserker God or Vorpal Blade for 5 MP each - allowing for casting either of them turn 1 in PvP with War Brands. He shouldn't have MP issues.
  • Enables powerful T0 comps that go before Demeter's bulwark activates if comboed with abilities like Tiamat A's chains. These can be a counter-meta team. Jack the Ripper and Sraosha can be budget options.
  • If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This combined with his automatic Zenith on the first turn, and whenever he attacks, and whenever a teammate attacks, makes him similar to Panel 3 Zaou-Gongen but with built-in Auto-Rebellion and infinite Zenith.
  • He can rack up incredible amounts of damage in Democalypse Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys.
Cons
  • Weak to Force unless Teal.
  • No unique attack skill - he's stuck with Berserker God. Transferring a better one doesn't really work, as he can only proc Jingu's Divine Light with specifically Berserker God or Vorpal Blade.
  • The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs.
  • His forced chain effect AoEs can be a problem against anti-pierce, as well as AoE punishers such as Demeter. He needs to be built very strong in order to pierce her Bulwarks, but it is possible.
Notes
  • Has an interesting synergy with Jack the Ripper, allowing him to potentially sweep squishier teams before anybody even has a turn, especially when paired with a well built Sraosha.
Synergies -

PvE Builds

PvP Builds