Difference between revisions of "Lugh/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
([BOT] Tier list sync)
 
(Role Summary)
 
(2 intermediate revisions by one other user not shown)
Line 10: Line 10:
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Lugh|pvebest1=Purple|pvpbest1=Purple
+
<section begin=tierentry />{{TierListData|demon=Lugh|pvebest1=Purple|pvpbest1=Purple
|pve=5
+
|pve=A
|offensive=3|defensive=3
+
|offensive=C|defensive=C
 
|democPrelim=4
 
|democPrelim=4
 
|democBoss=5
 
|democBoss=5
 
|pro=
 
|pro=
 
*Innate [[Wretched Blow]] is extremely rare, making him hit weaknesses hard.
 
*Innate [[Wretched Blow]] is extremely rare, making him hit weaknesses hard.
*[[Samildanach]] is a role defining, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy force and light affinity by 1 level at the start of his turn.
+
*[[Samildanach]] is a role defining skill, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy force and light affinity by 1 level at the start of his turn.
**Additionally it does a Light Physical 60 BP chain that casts a one turn [[Tarunda]] and [[Sukunda]] if it's successful.  When any demon in the party hits a weak point, Lugh also enters a state of charge once per turn.
+
**Additionally, it does a Light Physical 60 BP chain that casts a one turn [[Tarunda]] and [[Sukunda]] if it's successful.  When any demon in the party hits a weak point, Lugh also enters a state of charge once per turn.
 
*[[Tathlum Strike]] finishes off his kit, with a 200 BP ST Physical Force attack with 100% crit rate that also reduces the Force affinity of that enemy by 1 level.  Additionally it clears any ailments for the rest of the party.
 
*[[Tathlum Strike]] finishes off his kit, with a 200 BP ST Physical Force attack with 100% crit rate that also reduces the Force affinity of that enemy by 1 level.  Additionally it clears any ailments for the rest of the party.
 
*His kit is hand crafted to be used in BoS Sloth 14.  From ailment cleansing to Light and Force support, along with his bulwark pierce, he's a demon made to clear that stage.
 
*His kit is hand crafted to be used in BoS Sloth 14.  From ailment cleansing to Light and Force support, along with his bulwark pierce, he's a demon made to clear that stage.

Latest revision as of 02:15, 3 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Lugh.jpg Lugh
Purple Purple A C C -
Pros
  • Innate Wretched Blow is extremely rare, making him hit weaknesses hard.
  • Samildanach is a role defining skill, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy force and light affinity by 1 level at the start of his turn.
    • Additionally, it does a Light Physical 60 BP chain that casts a one turn Tarunda and Sukunda if it's successful. When any demon in the party hits a weak point, Lugh also enters a state of charge once per turn.
  • Tathlum Strike finishes off his kit, with a 200 BP ST Physical Force attack with 100% crit rate that also reduces the Force affinity of that enemy by 1 level. Additionally it clears any ailments for the rest of the party.
  • His kit is hand crafted to be used in BoS Sloth 14. From ailment cleansing to Light and Force support, along with his bulwark pierce, he's a demon made to clear that stage.
  • P1 reduces the cost of his active by 1 which is always useful, and the rest of his panels help with speed, damage and accuracy, making them effective but not necessary for his role of clearing BoS Sloth 14.
Cons
  • His start of turn physical chain occurs after the enemy Demeter would have created her first bulwark, making him not work as a T0 Hachiman chain starter, severely limiting his PvP use.
  • Has stiff competition in PvE from Okuninushi, who is much faster than him and also offers similar ailment cleansing effect. While he is better at doing more damage and supporting his team's damage, and clearly outclasses him in Sloth 14, Okuninushi does offer much more battle speed which can be useful in other situations. Additionally, Demeter often can handle all ailment issues in PvE on her own, while offering much more party support.
  • Ideally wants to act first to cleanse ailments but only has 181 agi. You may need to use Lead/Trail brands or careful infusion in order to manipulate turn order.
Notes -
Synergies -

PvE Builds

PvP Builds