Difference between revisions of "Demonee-Ho"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
 
(43 intermediate revisions by the same user not shown)
Line 18: Line 18:
 
|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1065 (175/375)
+
|max_hp= 1065 (217/433)
|max_str= 192 (80/375)
+
|max_str= 192 (95/433)
|max_mag= 97 (293/375)
+
|max_mag= 97 (330/433)
|max_vit= 148 (175/375)
+
|max_vit= 148 (218/433)
|max_agi= 154 (137/375)
+
|max_agi= 154 (178/433)
|max_luck= 158 (113/375)
+
|max_luck= 158 (138/433)
 
|patk= 733
 
|patk= 733
 
|pdef= 588
 
|pdef= 588
 
|matk= 533
 
|matk= 533
 
|mdef= 541
 
|mdef= 541
|panel1= +20% to Phys hit rate. +20% to Critical hit rate.
+
|panel1= +20% to Phys hit rate. +20% to Critical hit rate. +20% to Critical hit damage.
|panel2= Activates the following Chain Effect after Iron Judgement is activated: Enters a state of Might.
+
|panel2= Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might.
|panel3= +20% to Phys/Almighty damage inflicted.
+
|panel3= +20% to Phys/Almighty damage inflicted. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate. +20% to Critical hit rate.
|panel4=  
+
|panel4= +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
 
|panel1stats= HP: +250(MAX)
 
|panel1stats= HP: +250(MAX)
 
|panel2stats= Phys ATK: +100(MAX)
 
|panel2stats= Phys ATK: +100(MAX)
 
|panel3stats= HP: +250(MAX)
 
|panel3stats= HP: +250(MAX)
|panel4stats=  
+
|panel4stats= HP: +250(MAX)
 
|transfer_skill= Epitome of Aggression
 
|transfer_skill= Epitome of Aggression
 
|innate_skill1= Desperate Hit
 
|innate_skill1= Desperate Hit

Latest revision as of 11:07, 7 December 2024

Stats

Demonee-Ho.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Resist - - - - -
Info
Rarity Race Grade AI
5★ Fairy 84 Attack
6★ Stats
HP 1065 (217/433) Vitality 148 (218/433)
Strength 192 (95/433) Agility 154 (178/433)
Magic 97 (330/433) Luck 158 (138/433)
PATK 733 PDEF 588
MATK 533 MDEF 541
Innate Skills
Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Passive.png Desperate Hit Passive Adds Phys Pierce. +20% to Phys/Almighty damage.

Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy's turn:
Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.

*Damage inflicted by this skill ignores Counter effects.
Phys.png Iron Judgement 5 MP Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).
Gacha: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
ArchYellow.png
Awaken: Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
ArchPurple.png
Awaken: Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
ArchTeal.png
Awaken: Passive.png Repel Phys Passive Adds Phys Repel.
Gacha: Passive.png Null Fire Passive Adds Fire Null.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Phys hit rate. +20% to Critical hit rate. +20% to Critical hit damage. Activates the following Chain Effect when the one with this skill activates a Phys skill: Enters a state of Might. +20% to Phys/Almighty damage inflicted. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate. +20% to Critical hit rate. +20% to Phys/Almighty damage. Activates the following Chain Effect when the enemy is inflicted with a Bad Status: Places the one with this skill into a state of Charge. *Activates up to two times per turn.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Demonee-Ho/Sword Demonee-Ho/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow D F F -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots.
Cons
  • Fairly mediocre stats.
  • Desperate Hit is a liability against Bulwark teams as his damage isn't high enough to break through them.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
Synergies -

PvE Builds

PvP Builds

Official Profile

Jack Frost equipped with his own mini-armor. Rumor has it that he participates in operations all over the world, and has a legendary 100% mission completion rate. He originally donned the armor because he admired it, but after long, hard training, he emerged as the perfect soldier. He may look as cute as the loveable Jack Frost, but don't underestimate him because he'll make you stop crying or laughing.