Difference between revisions of "Okuninushi"

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(Updated by Sire. This was done by a bot.)
 
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 746 (364/367)
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|max_hp= 746 (429/432)
|max_str= 91 (287/367)
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|max_str= 91 (325/432)
|max_mag= 184 (131/367)
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|max_mag= 184 (161/432)
|max_vit= 80 (364/367)
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|max_vit= 80 (429/432)
|max_agi= 282 (1/367)
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|max_agi= 282 (2/432)
|max_luck= 151 (172/367)
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|max_luck= 151 (220/432)
 
|patk= 521
 
|patk= 521
 
|pdef= 463
 
|pdef= 463

Latest revision as of 13:38, 14 November 2024

Stats

Okuninushi.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Drain Resist
Info
Rarity Race Grade AI
5★ Kishin 94 Attack
6★ Stats
HP 746 (429/432) Vitality 80 (429/432)
Strength 91 (325/432) Agility 282 (2/432)
Magic 184 (161/432) Luck 151 (220/432)
PATK 521 PDEF 463
MATK 716 MDEF 510
Innate Skills
Passive.png Light Accele Passive +15% to Light damage. +20% to own affect on Battle Speed.
Passive.png Kunitsukami's Pride Passive Adds Light Pierce.

Becomes immune to all status ailments.
+75% to own affect on Battle Speed.
Activates the following Chain Effect at the start of own turn:
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a demon skill cures a party member of a status ailment:

The one with this skill enters a state of Concentrate.
Light.png Sword of Izumo 6 MP Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.

*Damage from this skill ignores all death prevention skills.

If the attack is successful, cures all status ailments for all party members.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Light.png Mahamabarion 8 MP Inflicts Light (Magic) damage (Power: 130) on all enemies.
Gacha: Passive.png Light Amp Passive +25% to Light damage.
ArchYellow.png
Awaken: Passive.png Kunitsukami's Might Passive While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage.
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchPurple.png
Awaken: Passive.png Kunitsukami's Conviction Passive The one with this skill will survive the first killing blow with 300 HP. +20% to Light damage.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchTeal.png
Awaken: Passive.png Repel Dark Passive Adds Dark Repel.
Gacha: Passive.png Light Survivor Passive +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Light skills by 1 MP. +20% to own affect on Battle Speed. +20% to Light damage. +25% to Light damage.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100 (MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Okuninushi/Sword Okuninushi/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Okuninushi.jpg Okuninushi
Yellow Purple Red Yellow Purple B B C -
Pros
  • Incredibly speedy with 282 agi and +115% battle speed from skills and panels.
  • Sword of Izumo is a strong 240BP ST attack that ignores endures and has Remnants, so it will always use only half a press turn. With maxed skill level and Panel 1, it only costs 4 MP.
  • Works as a cleanser since he's immune to ailments, and Sword of Izumo cleanses the team after use. This synergizes with Sword of Izumo's Remnants to conserve press turn use, as well as his high agi to ensure he goes first.
  • Casts an ATK buff and DEF debuff at the start of his team's every turn. This is the perfect timing for an offensive buff swing in T1, as it comes after "start of the 1st turn" effects.
  • Yellow grants a team-wide boost to all magic damage (though not his own), while Purple boosts his own light damage and grants an endure.
  • Red grants the rare and powerful AoE Mahamabarion, which is otherwise only available from PvP rewards/exchange. Panel 1's -1 MP to Light skills also makes it somewhat cheap, at 6 MP.
  • Hits surprisingly hard if under Concentrate due to innate light or magic damage boosts (total 60% from skills and panels; If Purple then 80%), despite having low MAG.
Cons
  • Hard to sweep in a single turn with Bulwark and Fortify in the meta.
  • Low MAG stat.
  • Extremely low VIT stat, plus no HP boosts on panels, means he's incredibly frail. This makes it very hard for him to survive against Tiamat A teams, as they often have multiple chains, making even Purple's endure not enough. This also means he'll be the one receiving Camael's Spirit Chains (Indignation) from One Who Sees God unless you manipulate HP values to make someone else take the chains.
  • If the team doesn't get ailmented, then he can't get the Concentrate effect from Kunitsukami's Pride. This is especially a problem in Light Democalypse, which does not inflict any ailments.
  • Completely overshadowed by Femto as a fast ailment cleanser.
Notes -
Synergies -

PvE Builds

PvP Builds

Official Profile

A representative member of the Kunitsukami in Japanese mythology, Okuninushi presides over agriculture and medicine. After overcoming difficult trials given to him by Susano-o, he founded the nation of Izumo with Susano-o's daughter Suseri-hime, making Okuninushi an ancestor of Izumo Takeru. The Kojiki records him as fathering Take-Minakata and a total of 181 divine children with various goddesses.