Okuninushi/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Okuninushi.jpg Okuninushi
Yellow Purple Red Yellow Purple A B B
Pros
  • Incredibly speedy with 282 agi and +115% battle speed from skills and panels.
  • Sword of Izumo is a strong 240BP ST attack that ignores endures and has Remnants, so it will always use only half a press turn. With maxed skill level and Panel 1, it only costs 4 MP.
  • Works as a cleanser since he's immune to ailments, and Sword of Izumo cleanses the team after use. This synergizes with Sword of Izumo's Remnants to conserve press turn use, as well as his high agi to ensure he goes first.
  • Casts an ATK buff and DEF debuff at the start of his team's every turn. This is the perfect timing for an offensive buff swing in T1, as it comes after "start of the 1st turn" effects.
  • Yellow grants a team-wide boost to all magic damage (though not his own), while Purple boosts his own light damage and grants an endure.
  • Red grants the rare and powerful AoE Mahamabarion, which is otherwise only available from PvP rewards/exchange. Panel 1's -1 MP to Light skills also makes it somewhat cheap, at 6 MP.
  • Hits surprisingly hard due to innate light or magic damage boosts (total 60% from skills and panels; If Purple then 80%), despite having low MAG.
Cons
  • Hard to sweep in a single turn with Demeter in the meta.
  • Low MAG stat.
  • Extremely low VIT stat, plus no HP boosts on panels, means he's incredibly frail. This makes it very hard for him to survive against Tiamat A teams, as they often have multiple chains, making even Purple's endure not enough. This also means he'll be the one receiving Camael's Spirit Chains (Indignation) from One Who Sees God unless you manipulate HP values to make someone else take the chains.
  • If the team doesn't get ailmented, then he can't get the Concentrate effect from Kunitsukami's Pride. This is especially a problem in Light Democalypse, which does not inflict any ailments.
Notes -

PvE Builds

PvP Builds