Difference between revisions of "Odin A"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
 
(50 intermediate revisions by 2 users not shown)
Line 18: Line 18:
 
|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1192 (63/363)
+
|max_hp= 1192 (94/432)
|max_str= 242 (5/363)
+
|max_str= 242 (6/432)
|max_mag= 91 (300/363)
+
|max_mag= 91 (345/432)
|max_vit= 175 (63/363)
+
|max_vit= 175 (95/432)
|max_agi= 160 (94/363)
+
|max_agi= 160 (134/432)
|max_luck= 152 (156/363)
+
|max_luck= 152 (202/432)
 
|patk= 838
 
|patk= 838
 
|pdef= 643
 
|pdef= 643
 
|matk= 521
 
|matk= 521
 
|mdef= 568
 
|mdef= 568
|panel1= +15% to Phys/Elec damage. -30% to Phys/Elec damage received.
+
|panel1= +20% to hit rate. +15% to Phys/Elec damage. -30% to Phys/Elec damage received.
 
|panel2= Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
 
|panel2= Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn)
|panel3= +20% to Phys/Elec damage. +20% to Max HP.
+
|panel3= +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn)
 
|panel4=  
 
|panel4=  
 
|panel1stats= HP: +250(MAX)
 
|panel1stats= HP: +250(MAX)

Latest revision as of 13:38, 14 November 2024

Stats

Odin A.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist - - Repel Weak Resist Resist
Info
Rarity Race Grade AI
5★ Deity 95 Attack
6★ Stats
HP 1192 (94/432) Vitality 175 (95/432)
Strength 242 (6/432) Agility 160 (134/432)
Magic 91 (345/432) Luck 152 (202/432)
PATK 838 PDEF 643
MATK 521 MDEF 568
Innate Skills
Passive.png Wicked Strike Passive +20% to Critical hit rate, +20% to Critical hit damage.
Passive.png Chief God's Rage Passive Adds Phys/Elec Pierce.

+100% to critical hit rate. +20% to hit rate. +40% to damage dealt by a critical hit.
When striking an enemy's weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)
While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.
While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.
Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).

When casting the skill Divine Spear Gungnir, the skill's Boost Level increases by one.
Multi.png Divine Spear Gungnir 6 MP Inflict Phys/Elec (Physical, Power: 200) damage to a single enemy.

Activates the following Chain Effect when the attack is successful: Inflict damage (Power: 100) of a selected element to all enemies.
*The element used will be selected depending on the situation.
Boost Level 1: Single target attack power increases to 240.
Boost Level 2: Chain Effect attack power increases to 120.

*Damage done by this skill, including the Chain Effect will ignore all counter and death prevention skills and have Bulwark Pierce.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Elec.png Cleaving Thunder 6 MP Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2.
Gacha: Passive.png Sadistic Blow Passive +15% to critical hit damage. +10% damage when attacking the enemy's weak point.
ArchYellow.png
Awaken: Support.png Chief God's Haki 8 MP Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns.
Gacha: Passive.png Solar Prosperity Passive Activates the following Chain Effect when attacking first:
Increases own party's ATK and EV/AC by 20%. (1 turn)
ArchPurple.png
Awaken: Passive.png Chief God's Mastery Passive +20% to Phys/Elec damage.
Gacha: Passive.png Epitome of Interception Passive +15% to Phys hit rate, +20% to max HP.
ArchTeal.png
Awaken: Passive.png Null Force Passive Adds Force Null.
Gacha: Passive.png Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to hit rate. +15% to Phys/Elec damage. -30% to Phys/Elec damage received. Activates the following Chain Effect when a member of the party (including the one with this skill) downs a demon: Enters a state of Charge. (Once per turn) +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn)
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Odin A/Sword Odin A/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Odin A.jpg Odin A
Purple Purple S B B A
Pros
  • Chief God's Rage is a massively overloaded passive, granting 100% crit rate, 20% hit rate, 40% damage boost to damage done by crits, 40% boost to Phys/Elec damage while his team is in Zenith, 40% crit rate received by enemies in Gloom, and at the start of the first turn, puts his team in Zenith and the enemy team in Gloom for 3 turns each. On top of all of this, when striking a weak point, his attacks will not use press turns outside of Democalypse.
  • Divine Spear Gungnir is the skill that brings his kit together with it doing either Phys or Elec Physical damage to a single target, chaining an aoe attack of the same element after. This skill also has both Bulwark Pierce and boost levels that go up after use, increasing first the single target damage, and then the aoe damage, doing a massive amount of damage. Since it's physical damage, it can crit, and with 120% innate crit rate, he can easily even crit on the Elec boss in Democalypse.
  • As of the current meta, Idun is a popular demon with an Elec weakness, meaning Odin A can obliterate her.
  • Panels have a good mix of damage and utility, granting a bit of tankiness while also granting Phys/Elec damage, another +20% hit rate, and a once a turn Charge effect any time his team downs a demon, leading to potential crit + charge situations for even more damage. P3 puts his team into a state of Zenith and the enemy party into a state of Gloom for 1-turn when landing a crit, allowing Chief God's Rage's aura effects to stay active throughout the battle.
  • His press turn passive is not prevented by Orcus.
  • Can completely trivialize most of the Celestial fights (except Celestial Huang Long) - just equip Divine brands and a 4 MP skill to hit the enemy's weakness, spam it and you win without them even touching you (though it will take a while).
  • Incredible synergy with Zeus, who ensures after a cast of Keraunos that the enemy will be weak to elec.
Cons
  • If the foe's weaknesses are covered, his press turn efficiency passive is irrelevant.
  • Countered by Shaddai if he can't score a weakness to not use a press turn.
  • Needs his team to be in Zenith and his attacks to crit to get most of his damage boosters.
  • Is generally only useful in T1 teams for PvP, but 160 Agility and no innate speed boosters limits his speed. Compared to Botis, this is by far his biggest weakness.
Notes
  • Forms the notorious Elec Bros trio with Zeus, Botis and himself.
  • Buffed during the 6/19/24 Data Update.
Synergies -

PvE Builds

PvP Builds

Official Profile

A great warrior and magician, seeker of wisdom and the chief of the Norse gods. He willingly sacrificed an eye to drink from the Well of Wisdom. As the chief of the gods, Odin will gladly welcome anyone with a warrior spirit. A freak accident at the Summoning Portal caused these demons with a different appearance to appear.