Difference between revisions of "Raphael/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=Yellow|pvpbest1=Purple |
| − | |pve= | + | |pve=B |
| − | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
| − | *[[Tailwind]] | + | *Very effective cleanser for [[Sloth 14]] - his [[Tailwind]] cleanses the party's ailments, plus he's immune to [[Bind]], [[Charm]], and [[Mute]], ensuring he cannot be stopped from using it. Tailwind also pierces [[Bulwark]]s, letting him contribute to damage dealt. |
| − | * | + | *[[Tailwind]] will also revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with [[Suppression]]. The revive effect becomes more threatening the more Archangels are on your team. |
| + | * P1 increases his overall damage dealt, while P2 lowers the Force affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team. | ||
| + | * P3 grants a 40% Light/Force damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Raphael is revived from a demon skill. | ||
| + | * P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | ||
|con= | |con= | ||
| + | * In Sloth, he might not consistently use Tailwind to cleanse unless the enemies are weak to Force (via Force affinity down). | ||
| + | ** Raphael can provide this himself at p2, but you'll need to bring 2 other angels to activate it. | ||
| + | ** Alternatively, his Yellow archetype offers [[Prayer]] as another method of cleansing. | ||
| + | *If using him for anything other than cleansing, he'll need a team built around him to work well. | ||
*[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. | ||
| − | * | + | *Panel 4 only works against bosses, making it useless in PvP. This, combined with the high cost of P4, makes it a very questionable investment. |
| − | *Weak to Dark. | + | *His healing, DEF buff, and ATK debuff chain effects are all defensively oriented, however he is somewhat fast and lacks bulk - a role mismatch. |
| + | *Weak to Dark unless Teal. | ||
|notes= | |notes= | ||
| − | *[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[ | + | *[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[Camael]]'s MP drain, which would otherwise stop [[Archangels]] Teams in their tracks. |
| + | *For [[Sloth 14]], consider using [[Party Moh Shuvuu]] with panel 1 (obtained from [[Dx2 Duel]] points), as she can cleanse more reliably than Raphael. | ||
| + | |pairwith= | ||
| + | *{{DemonIcon|Gabriel|size=32px}} {{DemonIcon|Uriel|size=32px}} {{DemonIcon|Aniel|size=32px}} {{DemonIcon|Metatron M|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
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===Brands=== | ===Brands=== | ||
*Stat priorities: Mag ATK%, Speed% | *Stat priorities: Mag ATK%, Speed% | ||
| − | * Divine: Allows | + | * Divine: Allows him to cast Tailwind more often. |
| − | * Spell: Boosts | + | * Spell: Boosts his damage. |
* Speed: Boosts team speed even further | * Speed: Boosts team speed even further | ||
Latest revision as of 19:28, 8 August 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| B | C | C | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Force Enhancement to boost his innate Tailwind.
- Teal: Repel Dark to cover his weakness.
Skill Transfers
Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:
- Force Amp: Highest Force damage modifier.
- Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
- Force Survivor: Force damage modifier + endure.
- Force Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Tailwind more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts her damage output.
- AGI (20): To boost her accuracy and team speed.
Build(s)
| Not a Mutant Turtle that is a Ninja. | |||
|---|---|---|---|
| Transferred Skills | Notes:
He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran. | ||
| Speedster | Force Amp | ||
| Infused Mitama | |||
| Ma 20 Ag 20 | |||
| Brands | |||
| Divine + Speed with Mag ATK% | |||
| Target Stats | |||
| - | |||