Difference between revisions of "Thor"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1169 ( | + | |max_hp= 1169 (126/433) |
− | |max_str= 201 ( | + | |max_str= 201 (71/433) |
− | |max_mag= 180 ( | + | |max_mag= 180 (176/433) |
− | |max_vit= 170 ( | + | |max_vit= 170 (127/433) |
− | |max_agi= 133 ( | + | |max_agi= 133 (286/433) |
− | |max_luck= 117 ( | + | |max_luck= 117 (397/433) |
|patk= 752 | |patk= 752 | ||
|pdef= 617 | |pdef= 617 | ||
|matk= 708 | |matk= 708 | ||
|mdef= 607 | |mdef= 607 | ||
− | |panel1= +15% damage | + | |panel1= +15% to damage dealt by attacks that target all or random enemies. +20% to max HP. |
− | |panel2= | + | |panel2= -70% to Elec damage received. |
|panel3= +25% to Elec damage. | |panel3= +25% to Elec damage. | ||
− | |panel4= | + | |panel4= Activates the following Chain Effect at the end of own turn: Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. (Once per battle) |
|panel1stats= HP +25 (MAX +250) | |panel1stats= HP +25 (MAX +250) | ||
|panel2stats= Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) | |panel2stats= Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) | ||
|panel3stats= HP +25 (MAX +250) | |panel3stats= HP +25 (MAX +250) | ||
− | |panel4stats= | + | |panel4stats= HP +25 (MAX +250) |
|transfer_skill= Megaton Raid | |transfer_skill= Megaton Raid | ||
|innate_skill1= Charge | |innate_skill1= Charge |
Latest revision as of 11:45, 7 December 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
Resist | Null | - | Drain | Weak | Resist | - |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Kishin | 83 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1169 (126/433) | Vitality | 170 (127/433) | ||||
Strength | 201 (71/433) | Agility | 133 (286/433) | ||||
Magic | 180 (176/433) | Luck | 117 (397/433) | ||||
PATK | 752 | PDEF | 617 | ||||
MATK | 708 | MDEF | 607 |
Innate Skills | |
Gacha: - | |
Awaken: Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
| |
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +15% to damage dealt by attacks that target all or random enemies. +20% to max HP. | -70% to Elec damage received. | +25% to Elec damage. | Activates the following Chain Effect at the end of own turn: Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. (Once per battle) |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) | HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Sword
Thunderous Giantslayer | ||||||||
---|---|---|---|---|---|---|---|---|
Mightiest Warrior | While the one with this skill is alive, all party members will receive the following effect: +15% to Elec damage. | |||||||
Max Stats | ||||||||
physical/magic increase | Mag ATK 120% | Element Increase | Elec 30% | |||||
Physical Accuracy | 20% | Critical Chance | 20% |
Innate Skills |
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +15% to Elec damage. | Reduces the cost of Crackling Thunder by 1MP. | While the one with this skill is alive, all party members will receive the following effect: +10% to Elec damage. |
Panel Step Stat Bonus | Mag ATK +50(MAX) | Mag ATK +50(MAX) | Mag ATK +50(MAX) |
Shield
Hrungnir's Core | ||||||||
---|---|---|---|---|---|---|---|---|
Electric Pain | +5% to Elec damage. | |||||||
Max Stats | ||||||||
HP | 120% | Elemental Damage Reduction | Elec 20% | |||||
Defence | 50% | Magic Defence | 100% | |||||
Elemental Resistances | ||||||||
- | - | - | Null | Weak | - | - |
Innate Skills |
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +10% to Elec damage. | +30% to max HP. | +20% to Elec damage. |
Panel Step Stat Bonus | HP: +200(MAX) | HP: +200(MAX) | HP: +200(MAX) |
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Thor |
C | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Purple: Elec Pierce to bypass any NDRs.
- Clear: Maziodyne for sweeping multiple targets that don't NDR.
Skill Transfers
Damage boosters to allow Thor to nuke as hard as possible with Mjolnir or Maziodyne.
Damage Boosters:
- Elec Amp: Highest Elec damage modifier
- Butcher: Boosts Random Targets damage for Mjolnir, or All Targets damage for Maziodyne.
- Elec Survivor: Elec damage modifier + Endure.
- Elec Enhancement: Elec damage modifier + an additional 10% against Elec weak foes.
- Elec Boost/Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/Enduring Soul +: Adds survivability
- Null Force/Resist Force: Covers his weakness.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Divine: Allows Thor to cast Mjolnir more frequently
- Ward: Protects him from Ailments for 3 turns
Mitama
- MAG (20): Boosts damage output.
- VIT (20): Boosts bulk.
- AGI (10): Boosts team speed
Build(s)
Elec nuker | |||
---|---|---|---|
Transferred Skills | Notes:
A strong Elec nuker that is completely fusable. Butcher or other damage boosters may be used if covering his weakness does not concern you. | ||
Null Force | Elec Amp | ||
Infused Mitama | |||
St 10 Ma 20 Vi 20 | |||
Brands | |||
Spell with Mag ATK% | |||
Target Stats | |||
- |
PvP Builds
Info | Builds | Lore |
Official Profile
The Norse god of thunder. Later known as the god of agriculture, he was worshipped mostly by farmers. Thor is a heroic and honest god with unrivaled strength. Some claim he could even swallow a cow whole. With the magical hammer Mjolnir which returns to its owner after being thrown, he smites his enemies with ease.