Difference between revisions of "Thor"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1169 (72/331)
+
|max_hp= 1169 (126/433)
|max_str= 201 (45/331)
+
|max_str= 201 (71/433)
|max_mag= 180 (123/331)
+
|max_mag= 180 (176/433)
|max_vit= 170 (72/331)
+
|max_vit= 170 (127/433)
|max_agi= 133 (201/331)
+
|max_agi= 133 (286/433)
|max_luck= 117 (295/331)
+
|max_luck= 117 (397/433)
 
|patk= 752
 
|patk= 752
 
|pdef= 617
 
|pdef= 617
 
|matk= 708
 
|matk= 708
 
|mdef= 607
 
|mdef= 607
|panel1= +15% damage to attacks that target all or random enemies.
+
|panel1= +15% to damage dealt by attacks that target all or random enemies. +20% to max HP.
|panel2= -50% to Elec damage received.
+
|panel2= -70% to Elec damage received.
 
|panel3= +25% to Elec damage.
 
|panel3= +25% to Elec damage.
|panel4=  
+
|panel4= Activates the following Chain Effect at the end of own turn: Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. (Once per battle)
 
|panel1stats= HP +25 (MAX +250)
 
|panel1stats= HP +25 (MAX +250)
|panel2stats= Phys ATK +8 (MAX +80)  
+
|panel2stats= Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80)
Mag ATK +8 (MAX +80)
 
 
|panel3stats= HP +25 (MAX +250)
 
|panel3stats= HP +25 (MAX +250)
|panel4stats=  
+
|panel4stats= HP +25 (MAX +250)
 
|transfer_skill= Megaton Raid
 
|transfer_skill= Megaton Raid
 
|innate_skill1= Charge
 
|innate_skill1= Charge
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|g_purple= Elec Boost
 
|g_purple= Elec Boost
 
|g_teal= Resist Force
 
|g_teal= Resist Force
|awaken1= M-Light|awaken2=L-Light|awaken3=M-Chaotic|awaken4=L-Chaotic|awaken1amnt=20.0M|awaken2amnt=15.0L|awaken3amnt=20.0M|awaken4amnt=15.0L
+
|awaken1= M-Light|awaken2=L-Light|awaken3=M-Chaotic|awaken4=L-Chaotic|awaken1amnt=20M|awaken2amnt=15L|awaken3amnt=20M|awaken4amnt=15L
 
|gacha= False
 
|gacha= False
 
|event= False
 
|event= False

Latest revision as of 11:45, 7 December 2024

Stats

Thor.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Null - Drain Weak Resist -
Info
Rarity Race Grade AI
5★ Kishin 83 Attack
6★ Stats
HP 1169 (126/433) Vitality 170 (127/433)
Strength 201 (71/433) Agility 133 (286/433)
Magic 180 (176/433) Luck 117 (397/433)
PATK 752 PDEF 617
MATK 708 MDEF 607
Innate Skills
Phys.png Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.
Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Elec.png Mjolnir 7 MP Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.
ArchClear.png
Awaken: Elec.png Maziodyne 7 MP Inflicts Elec (Magic) damage with 120 power on All Enemies.
Gacha: -
ArchRed.png
Awaken: Phys.png Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.
Gacha: Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
ArchYellow.png
Awaken: Support.png Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
Gacha: Passive.png Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn.
ArchPurple.png
Awaken: Passive.png Elec Pierce Passive Elec attacks bypass resistances
Gacha: Passive.png Elec Boost Passive +15% to Elec damage.
ArchTeal.png
Awaken: Passive.png Repel Fire Passive Adds Fire Repel.
Gacha: Passive.png Resist Force Passive Adds Force Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to damage dealt by attacks that target all or random enemies. +20% to max HP. -70% to Elec damage received. +25% to Elec damage. Activates the following Chain Effect at the end of own turn: Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. (Once per battle)
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Sword

Thunderous Giantslayer
Thunderous Giantslayer.jpg Mightiest Warrior While the one with this skill is alive, all party members will receive the following effect: +15% to Elec damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Elec 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Elec.png Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.
Elec.png Mazionga 6 MP Inflicts Elec (Magic) damage with 100 power on All Enemies.
Elec.png Crackling Thunder 7 MP Inflicts Elec (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Elec damage. Reduces the cost of Crackling Thunder by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Elec damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Hrungnir's Core
Hrungnir's Core.jpg Electric Pain +5% to Elec damage.
Max Stats
HP 120% Elemental Damage Reduction Elec 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Null Weak - -
Innate Skills
Passive.png Elec Amp Passive +25% to Elec damage.
Passive.png Life Gain Passive +20% to Max HP.
Passive.png Repel Elec Passive Adds Elec Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Elec damage. +30% to max HP. +20% to Elec damage.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Thor.jpg Thor
Purple Clear Purple C F F -
Pros
  • Mjolnir deals good damage against single targets, ideal for Bosses and Democalypse. At max level it also refunds 2 MP when used, allowing to be used repeatedly even without Divine brands.
  • Panel 4 casts a free Mjolnir at the end of his team's turn, once per battle.
  • Panels grant him a lot of damage, making him an ideal Elec mage especially with Elec Pierce in Purple.
  • If pierce is not needed, Clear's Maziodyne is able to handle sweeping while using the same boosts as Mjolnir (panel 1, transfers like Serial Killer, etc)
Cons
  • Weak to Force.
  • Despite his high STR, building him for Phys is not very viable due to his low AGI and LUK - he's going to miss a lot. His panels also don't support a Phys build at all.
  • Megaton Raid and Charge are wasted slots for an Elec mage build.
  • Random target skills are very hard to use for PvP.
Notes
  • AI is extremely bad on Auto, as Charge will mess him up.
Synergies -

PvE Builds

Archetype(s)

  • Purple Purple: Elec Pierce to bypass any NDRs.
  • Clear Clear: Maziodyne for sweeping multiple targets that don't NDR.

Skill Transfers

Damage boosters to allow Thor to nuke as hard as possible with Mjolnir or Maziodyne.

Damage Boosters:

Other/Misc. Skills:

Brands

  • Stat priorities: Mag ATK%
  • Spell: Boosts his damage.
  • Divine: Allows Thor to cast Mjolnir more frequently
  • Ward: Protects him from Ailments for 3 turns


Mitama

  1. MAG (20): Boosts damage output.
  2. VIT (20): Boosts bulk.
  3. AGI (10): Boosts team speed

Build(s)

Elec nuker
ArchPurple.png Transferred Skills Notes:

A strong Elec nuker that is completely fusable. Butcher or other damage boosters may be used if covering his weakness does not concern you.

Null Force Elec Amp
Infused Mitama
St 10 Ma 20 Vi 20
Brands
Spell with Mag ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

The Norse god of thunder. Later known as the god of agriculture, he was worshipped mostly by farmers. Thor is a heroic and honest god with unrivaled strength. Some claim he could even swallow a cow whole. With the magical hammer Mjolnir which returns to its owner after being thrown, he smites his enemies with ease.