Difference between revisions of "Koga Saburo/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Koga Saburo|pvebest1=Purple|pvpbest1=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
− | |democPrelim= | + | |democPrelim=4 |
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
*[[Dragon of Defense]] passively increases his accuracy and provides a full [[Agile Cry]] buff swing, which greatly helps him (and his allies) land hits. | *[[Dragon of Defense]] passively increases his accuracy and provides a full [[Agile Cry]] buff swing, which greatly helps him (and his allies) land hits. | ||
− | *[[Soaring Blades]] is a multi-hitting Force (Physical) ST nuke that chains into another multi-hit Force AOE. Not only does it hit | + | *[[Soaring Blades]] is a multi-hitting Force (Physical) ST nuke that chains into another multi-hit Force AOE. Not only does it hit hard thanks to high base crit rate (50%) and innate [[Force Amp]] in Purple, it's also very spammable thanks to a low MP cost of 5. |
*High base AGI and increased Battle Speed from Panel 2 make him invaluable for fast teams. Transfer [[Speedster]] if you need even more zoom! | *High base AGI and increased Battle Speed from Panel 2 make him invaluable for fast teams. Transfer [[Speedster]] if you need even more zoom! | ||
*Force Anti-Pierce is very rare in the current meta, allowing him to sweep with impunity. Even on the rare occasion you do encounter Force Anti-Pierce, you can simply cast [[Soaring Blades]] on another demon that does not Drain/Repel it - even if the chain AOE is Anti-Pierced, it won't consume Press Turns due to it being a chain effect. | *Force Anti-Pierce is very rare in the current meta, allowing him to sweep with impunity. Even on the rare occasion you do encounter Force Anti-Pierce, you can simply cast [[Soaring Blades]] on another demon that does not Drain/Repel it - even if the chain AOE is Anti-Pierced, it won't consume Press Turns due to it being a chain effect. | ||
*Has pretty much the perfect stats for a glass cannon T1 sweeper - top tier AGI, STR and high LUK. | *Has pretty much the perfect stats for a glass cannon T1 sweeper - top tier AGI, STR and high LUK. | ||
+ | *Synergises well with [[Morrighan]] and [[Lugh]], allowing him to hit weak points for maximum damage. | ||
|con= | |con= | ||
*Weak to Ice, though admittedly this is less of a concern for T1 teams. | *Weak to Ice, though admittedly this is less of a concern for T1 teams. | ||
*Loses turns if he misses even 1 of 4 ST [[Soaring Blades]] strikes. Missing on the AOE is fine though, as missed chain effects won't consume Press Turns. | *Loses turns if he misses even 1 of 4 ST [[Soaring Blades]] strikes. Missing on the AOE is fine though, as missed chain effects won't consume Press Turns. | ||
− | * | + | *The forced Force AoEs will cause problems against [[Demeter]] teams, as it'll cause her to re-cast Bulwarks - in some cases undoing the damage you just dealt. |
+ | *His damage has fallen to a point where he isn't particularly useful in PVP, and his usage limits severely hurt his PVE usage. | ||
|notes= | |notes= | ||
*He is nigh unusable without Panel 2 in Democalypse, as [[Soaring Blades]] only has 3 charges by default. Unlocking Panel 2 increases this to 6, which is just enough for a Prelim team, or a non-Mot team for Boss. | *He is nigh unusable without Panel 2 in Democalypse, as [[Soaring Blades]] only has 3 charges by default. Unlocking Panel 2 increases this to 6, which is just enough for a Prelim team, or a non-Mot team for Boss. | ||
− | *Has AI issues when used on defense - AI will usually target demons with high HP instead of trying to kill off frail demons. This can be very devastating if he decides to go for evasive demons like [[Angra Mainyu]]. | + | *Has AI issues when used on defense - AI will usually target demons with high HP instead of trying to kill off frail demons. This can be very devastating if he decides to go for evasive demons like [[Angra Mainyu]] or [[Guedhe]]. |
+ | *While [[Soaring Blades]] has a high crit rate, it is not infallible especially against targets running [[Epitome of Fortitude]]. Crit-boosting transfers like [[Epitome of Finesse]], [[Savage Glee]] and [[Auto-Rebellion]] go a long way in improving his consistency. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
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Damage Boosters: | Damage Boosters: | ||
* Force Survivor/Enhancement: Extra Force damage modifier. Survivor gives him an Endure, to make up for his frailty. | * Force Survivor/Enhancement: Extra Force damage modifier. Survivor gives him an Endure, to make up for his frailty. | ||
+ | * Wicked Strike: Crit damage + crit rate modifier. | ||
* Death Blow: Extra damage modifier. Pairs well with Auto-Rebellion. | * Death Blow: Extra damage modifier. Pairs well with Auto-Rebellion. | ||
* Force Boost: Early game/budget option. | * Force Boost: Early game/budget option. | ||
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Crit Boosters: | Crit Boosters: | ||
* Auto-Rebellion: Guarantees a crit on T1. | * Auto-Rebellion: Guarantees a crit on T1. | ||
+ | * Wicked Strike: Crit damage + crit rate modifier. | ||
* Savage Glee: Gives him more consistent crits with Soaring Blades' 50% crit rate. | * Savage Glee: Gives him more consistent crits with Soaring Blades' 50% crit rate. | ||
* Epitome of Finesse: Crit + accuracy modifier. | * Epitome of Finesse: Crit + accuracy modifier. | ||
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|use=Blade Runner | |use=Blade Runner | ||
|archetype=Purple | |archetype=Purple | ||
− | |skill1=Auto- | + | |skill1=Auto-Rebellion |
|skill2=Force Survivor | |skill2=Force Survivor | ||
|stmitama=20 | |stmitama=20 | ||
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|acreq= | |acreq= | ||
|evreq= | |evreq= | ||
− | |buildnotes=A T1 team's wet dream. Speed, damage and crits all in 1. A must have for most T1 teams as he contains many elements required for a T1 team. Boosts hyper fast variants to higher speeds and allows Anti-Midrange variants to keep up with faster teams. His passive is perfect for other Physical attackers by helping with their accuracy. | + | |buildnotes=A T1 team's wet dream. Speed, damage and crits all in 1. A must have for most T1 teams as he contains many elements required for a T1 team. Boosts hyper fast variants to higher speeds and allows Anti-Midrange variants to keep up with faster teams. His passive is perfect for other Physical attackers by helping with their accuracy. Use him to weaken tanks with the first hit of Soaring Blades, which then the 2nd AOE hit will soften the other enemies to make cleanup with other powerful attackers a breeze, plus it can help get around demons with/runs revives like XWM, Erl, Clotho, Lachesis, Nebiros, etc. |
}} | }} |
Latest revision as of 09:28, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Koga Saburo |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Force Amp for damage boost. Also saves a skill transfer slot.
Skill Transfers
Damage Boosters to dish out as much damage as possible. Crit boosters to generate half Press Turns. Accuracy for dodge tanks.
Damage Boosters:
- Force Survivor/Enhancement: Extra Force damage modifier. Survivor gives him an Endure, to make up for his frailty.
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: Extra damage modifier. Pairs well with Auto-Rebellion.
- Force Boost: Early game/budget option.
Crit Boosters:
- Auto-Rebellion: Guarantees a crit on T1.
- Wicked Strike: Crit damage + crit rate modifier.
- Savage Glee: Gives him more consistent crits with Soaring Blades' 50% crit rate.
- Epitome of Finesse: Crit + accuracy modifier.
- Bloody Glee: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Crit + accuracy modifier.
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Divine: Allows him to spam Soaring Blades, and cast it on T1 against Ulice.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Blade Runner | |||
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Transferred Skills | Notes:
A T1 team's wet dream. Speed, damage and crits all in 1. A must have for most T1 teams as he contains many elements required for a T1 team. Boosts hyper fast variants to higher speeds and allows Anti-Midrange variants to keep up with faster teams. His passive is perfect for other Physical attackers by helping with their accuracy. Use him to weaken tanks with the first hit of Soaring Blades, which then the 2nd AOE hit will soften the other enemies to make cleanup with other powerful attackers a breeze, plus it can help get around demons with/runs revives like XWM, Erl, Clotho, Lachesis, Nebiros, etc. | ||
Auto-Rebellion | Force Survivor | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Speed/Aim with Phys ATK% | |||
Target Stats | |||
- |