Difference between revisions of "Fenrir/Builds"
m ([BOT] Update table template) |
m ([BOT] Tier list sync) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
== Role Summary == | == Role Summary == | ||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable sortable" style="width: 50%;" | {| class="wikitable sortable" style="width: 50%;" | ||
|- | |- | ||
Line 20: | Line 16: | ||
|pve=4 | |pve=4 | ||
|offensive=3|defensive=3 | |offensive=3|defensive=3 | ||
+ | |democPrelim=3 | ||
+ | |democBoss=1 | ||
|pro=*Budget [[speedster]] in Purple and a high AGI stat to take advantage of this. | |pro=*Budget [[speedster]] in Purple and a high AGI stat to take advantage of this. | ||
*Innate [[Auto-Taruka]] gives him a niche over another budget [[Speedster]] [[Sleipnir]]. | *Innate [[Auto-Taruka]] gives him a niche over another budget [[Speedster]] [[Sleipnir]]. | ||
*Versatile enough to allow him to support or be offensive. | *Versatile enough to allow him to support or be offensive. | ||
− | |con=*Low | + | |con=*Low offensive stats that are only borderline usable late in the game without high investment. |
− | * | + | *Generally low stats outside of AGI. |
− | *Two weaknesses is a nuisance if you can't beat the opposition in a single turn. | + | *Two weaknesses (one if Teal) is a nuisance if you can't beat the opposition in a single turn. |
− | + | |notes= | |
− | *He may not be as good as [[Garuda]] or [[Hresvelgr]] but his staying power as a effective [[Speedster]] lasts for some time | + | *He may not be as good as [[Garuda]] or [[Hresvelgr]], but his staying power as a effective [[Speedster]] lasts for some time. Additionally, he doesn't need a [[Speedster]] transfer. |
− | *He is also a LOT cheaper to fuse than the other two. | + | **He is also a LOT cheaper to fuse than the other two. |
+ | *Red is for [[Democalypse]] Prelim, so he can contribute to damage beyond just Auto-Taruka. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
+ | |||
+ | Fenrir is a support demon best used for his [[Speedster]] passive in {{ArchIcon|arch=Purple|size=15px|name=1}}, to raise battle speed for fast teams. | ||
+ | |||
+ | His innate [[Auto-Taruka]] and cheap fusion cost makes him a great set-up demon on a budget. | ||
+ | |||
+ | He especially shines in PvE: | ||
+ | * High speed helps in [[Aura Gate]], to outspeed encounters and bosses. | ||
+ | * If transferred [[Tetrakarn]] and paired with drain pierce, he's also valuable for walling King Frost in [[Hell's Park]] 100. | ||
== PvE Builds == | == PvE Builds == | ||
+ | === Archetype(s) === | ||
+ | * {{ArchIcon|arch=Purple|size=15px|name=1}}: [[Speedster]] synergizes with his high AGI to help the team go first. | ||
+ | |||
+ | === Skill Transfers === | ||
+ | Support: | ||
+ | * [[Tetrakarn]]/[[Makarakarn]]: defend the team against non-piercing physical/magic attacks. Ideal for early- to mid-game PvE, which is exactly when Fenrir is used most. | ||
+ | * [[Rakunda]]: synergy with [[Auto-Taruka]] to improve the team's damage. | ||
+ | |||
+ | === Brands === | ||
+ | Stat priorities: Speed% | ||
+ | |||
+ | * Divine: allows for more casts of support skills. | ||
+ | * Speed: boost team speed further. | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 13:57, 9 January 2023
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Fenrir |
4 | 3 | 3 | 3 | 1 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Fenrir is a support demon best used for his Speedster passive in Purple, to raise battle speed for fast teams.
His innate Auto-Taruka and cheap fusion cost makes him a great set-up demon on a budget.
He especially shines in PvE:
- High speed helps in Aura Gate, to outspeed encounters and bosses.
- If transferred Tetrakarn and paired with drain pierce, he's also valuable for walling King Frost in Hell's Park 100.
PvE Builds
Archetype(s)
- Purple: Speedster synergizes with his high AGI to help the team go first.
Skill Transfers
Support:
- Tetrakarn/Makarakarn: defend the team against non-piercing physical/magic attacks. Ideal for early- to mid-game PvE, which is exactly when Fenrir is used most.
- Rakunda: synergy with Auto-Taruka to improve the team's damage.
Brands
Stat priorities: Speed%
- Divine: allows for more casts of support skills.
- Speed: boost team speed further.