Difference between revisions of "Cu Chulainn A/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=B|defensive=B |
− | |||
|pro= | |pro= | ||
− | *Has full | + | *Has full Pierce on two elements. |
− | *[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. | + | *[[Barbed Spear]] deals three separate hits to all enemies while its follow-up Chain Effect hits twice on random enemies, allowing it to function as an [[Endure]] breaker. It becomes more powerful with each use as its boost levels give extra hits to its Chain Effect. |
− | *[[Culann's Hound]] provides him an Auto-Charge at end of turn. This allows him to deal | + | *[[Culann's Hound]] provides him an Auto-[[Charge]] at the end of turn. This allows him to deal big damage the next attack if he is not dealt with. Additionally, he increases Phys and Force damage for the party with an additional boost if they are AoE or random targeting skills. |
− | *Teal has [[Drain Phys]] to pair with [[ | + | *Teal has [[Drain Phys]] to pair with [[Kalki]], [[Femto]], or [[Yggdrasil]] in [[Drain Teams]], increasing his survivability. |
+ | *P1 gives extra hit rate to make sure [[Barbed Spear]] lands all 12 hits. | ||
+ | *P3 increases his Force damage while immediately adding a boost level to [[Barbed Spear]] and lowering DEF if attacking first. | ||
+ | *P4 gives his team a full additional Press Turn whenever him or an ally strike a weak point. | ||
|con= | |con= | ||
*Needs to survive an entire round to make use of Auto-Charge. | *Needs to survive an entire round to make use of Auto-Charge. | ||
− | *Missing just one of [[Barbed Spear]]'s 12 hits results in lost | + | *Missing just one of [[Barbed Spear]]'s 12 hits results in lost Press Turns. |
− | * | + | *His PTgen is locked behind P4. |
|notes= | |notes= | ||
− | *Auto-Charge does not activate when waves are cleared in | + | *Auto-Charge does not activate when waves are cleared in PvE. |
*[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect. | *[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect. | ||
+ | |pairwith= | ||
+ | *{{DemonIcon|Morrighan|size=32px}} {{DemonIcon|Homura Akemi|size=32px}} {{DemonIcon|Kumbhanda|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
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== PvP Builds == | == PvP Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Purple: Enduring Soul for an endure | ||
+ | * Teal: Drain Phys making him perfect for Drain teams. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage Boosters to team wipe. Accuracy to deal with dodge tanks. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * Force Amp: Highest Force damage modifier. | ||
+ | * Butcher: Boosts AOE damage greatly for Barbed Spear. | ||
+ | * Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns | ||
+ | * Wicked Strike: Crit damage + crit rate modifier. | ||
+ | * Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2. | ||
+ | * Force Survivor: A Force damage modifier and adds an extra endure. | ||
+ | * Serial Killer: Early game/budget option. | ||
+ | * Force Boost: Early game/budget option. | ||
+ | |||
+ | Accuracy Boosters: | ||
+ | * Great Aim: Highest accuracy modifier. | ||
+ | * Epitome of Finesse: Accuracy modifier + crit modifier | ||
+ | * Good Aim: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Enduring Soul +: Adds survivability | ||
+ | * Speedster: Boosts team speed if needed. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys ATK%, Phys AC%, Speed% | ||
+ | * War: Boosts damage output. | ||
+ | * Divine: Allows to spam Barbed Spear | ||
+ | * Ward: Protects him from ailments for 3 turns. | ||
+ | * Aim: Boosts accuracy. | ||
+ | * Speed: Boosts team speed if needed. | ||
+ | |||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (20): To boost damage output | ||
+ | # AGI (20): Increases his accuracy and team speed. | ||
+ | # LUK (10): Increases his chances of landing attacks and crits. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Raining Spears | ||
+ | |archetype=Purple | ||
+ | |skill1=Auto-Rebellion | ||
+ | |skill2=Force Amp | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War + Aim with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon. | ||
+ | }} |
Latest revision as of 07:17, 25 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Cu Chulainn A |
B | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Enduring Soul for an endure
- Teal: Drain Phys making him perfect for Drain teams.
Skill Transfers
Damage Boosters to team wipe. Accuracy to deal with dodge tanks.
Damage Boosters:
- Force Amp: Highest Force damage modifier.
- Butcher: Boosts AOE damage greatly for Barbed Spear.
- Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2.
- Force Survivor: A Force damage modifier and adds an extra endure.
- Serial Killer: Early game/budget option.
- Force Boost: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Accuracy modifier + crit modifier
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul +: Adds survivability
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Divine: Allows to spam Barbed Spear
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Raining Spears | |||
---|---|---|---|
Transferred Skills | Notes:
An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon. | ||
Auto-Rebellion | Force Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim with Phys ATK% | |||
Target Stats | |||
- |