Difference between revisions of "Vasuki/Builds"

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(Role Summary)
(Role Summary: note on bulwark pierce)
 
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Vasuki|pvebest1=Purple|pvebest2=Red|pvebest3=|pvpbest1=Purple|pvpbest2=Clear
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<section begin=tierentry />{{TierListData|demon=Vasuki|pvebest1=Purple|pvebest2=Red|pvebest3=|pvpbest1=Purple|pvpbest2=Clear
|pve=5
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|pve=B
|offensive=4|defensive=4
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|offensive=C|defensive=C
 
|pro=
 
|pro=
*Has Innate [[Insanity]] and [[Ice Boost]] for both Ailment infliction and damage.
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*Innate [[Ice Debuff]], [[Butcher]] in Purple, and another 65-85% damage from panels 1 and 2 make him a powerful Ice mage.
*Innate [[Butcher]] in Purple.
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*[[Halahala]] deals massive damage against single targets and debuffs ATK and DEF, ideal for Bosses and [[Democalypse]]. It's also useful for breaking the multiple endures in [[Brands of Sin: Avarice]].
*[[Halahala]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]].
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*Very high chance for Halahala to inflict [[Poison]]: 165% chance when adding up its base 50%, [[Insanity]], [[Ice Debuff]], panels 1 + 3, and [[Gloom]]. The skill also attempts infliction 6 times per cast.
*P3 autocasts [[Rakunda]], which is invaluable in [[Democalypse]] boss phases where buffs are hard to come by.
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** Panel 1 offers synergy with Auto Barrier Break and +20% to Poisoned enemies for the party, while Panel 4 casts a follow-up [[Bulwark]]-piercing AoE when an enemy gets Poisoned.
*Decent AGI, suitable for a T1 mage team.
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** Allies can access 60% of that chance boost, making Vasuki a solid partner for ailmenters.
 
|con=
 
|con=
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
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*Being limited to only random targeting can be a problem in PvP.
*Poison (and by extension [[Insanity]]) does literally nothing for his Ice builds.  
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*Weak to Fire unless Teal.
*Lacks of pierce and being limited to only random targetting makes him very bad for PVP.
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|notes=
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*Halahala does not have Bulwark pierce, only his panel 4 chain effect does.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 06:02, 17 February 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vasuki.jpg Vasuki
Purple Red Purple Clear B C C -
Pros
  • Innate Ice Debuff, Butcher in Purple, and another 65-85% damage from panels 1 and 2 make him a powerful Ice mage.
  • Halahala deals massive damage against single targets and debuffs ATK and DEF, ideal for Bosses and Democalypse. It's also useful for breaking the multiple endures in Brands of Sin: Avarice.
  • Very high chance for Halahala to inflict Poison: 165% chance when adding up its base 50%, Insanity, Ice Debuff, panels 1 + 3, and Gloom. The skill also attempts infliction 6 times per cast.
    • Panel 1 offers synergy with Auto Barrier Break and +20% to Poisoned enemies for the party, while Panel 4 casts a follow-up Bulwark-piercing AoE when an enemy gets Poisoned.
    • Allies can access 60% of that chance boost, making Vasuki a solid partner for ailmenters.
Cons
  • Being limited to only random targeting can be a problem in PvP.
  • Weak to Fire unless Teal.
Notes
  • Halahala does not have Bulwark pierce, only his panel 4 chain effect does.
Synergies -

PvE Builds

PvP Builds